Okay, haven't been on thi in while. anyways, i have been making an ithaca m37 an have finished modelling s high poly model and i have optimised it (400,000+ tris down to just under 10,000). I merged the high poly model into the scene with the low poly model and applied a projection modifier to it. After sorting out the cage, baking it, creating a skylight for the ambient occlusion, etc etc.
my normal map and AO have come out like this:
for some reason, i dont think they are meant to come out like that. :P
The finished model:
i am pretty new to this so any help/advice for the future would be apprectiated
Replies
Alternatively, try something like xnormal for baking.
im using 3ds max for everything. i used textools for mapping the uvs. with the projection modifier, i definitely selected the right objects to project from and to. i also did a few test renders at 1024 x 1024 and the maps came out fine, but as soon as i bumped them up to 2048 x 2048 they got quashed. i also changed the anti aliasin options so the AO map would work.
vailias: just to clarify, i put the projection modifier on my low poly model, then selected 'pick from list' and selected all of the objects that make up my high poly model.
in RTT>mapping coordinates>use existing channel >whatever channel you've unfold on.
Changing the resolution shouldn't have any impact, atleast never seen that...
You don't need to redo your lowpoly model, you most likely just need to set up a cage.
You may also want to set up an explode bake.
Earthquake suggested you to do an exploaded bake. This could get you rid of errors in your normal and occlusion maps and just takes a view object moves to set up.