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Adding custom bones to a character?

polydon
polycounter lvl 5
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polydon polycounter lvl 5
Hi there!

I'm new to DOTA 2 but not new to 3D but I have some questions regariding custom bones.
Let's say you come up with a concept for a character that needs bones which are different from the original model (in this case a new hairstyle for the windrunner):

rkg6.jpg

As you can see in the attached image, the geometry I want to add doesn't match with the default bone positions. I searched the whole internet regarding this issue but I couldn't find any tutorial on this. So what would be the workflow to achieve this?

Thanks in advance and best regards,
polydon
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