Hi there!
I'm new to DOTA 2 but not new to 3D but I have some questions regariding custom bones.
Let's say you come up with a concept for a character that needs bones which are different from the original model (in this case a new hairstyle for the windrunner):
As you can see in the attached image, the geometry I want to add doesn't match with the default bone positions. I searched the whole internet regarding this issue but I couldn't find any tutorial on this. So what would be the workflow to achieve this?
Thanks in advance and best regards,
polydon