Hi Polycount i have a (probably) fairly simple question for anyone who uses marmoset to view the changes they make to their textures in real time. Whats confusing me is the specularity sliders for intensity, sharpness and fresnel. How can i tell what my specularity map will look like in the end if i can constantly change its intensity or sharpness? It made sense to me if i could then export a spec map from marmoset based on my map + slider changes but it doesnt seem that you can. So im just really lost!
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Just import it in the engine you want to use, and check if the specularity and the glossiness is right. If not, adjust the settings in Marmoset.
You might find this useful: http://www.marmoset.co/toolbag/learn/materials