Hi there fellow artists. I am training with sculpting and 3d modeling about a year now. More like as a hobby as i work full time and studying swedish the rest of the day. I am trying to be better and make my portfolio in order to be able to apply in a college. they pick only 20 students a year. So i work hard to make this happen.
Feel free to make critics, comments, advice etc.
Thnx.
Replies
please feel free to: Critics and comments.
Turntable you can watch here: http://www.youtube.com/user/NikosKaltsogiannis/videos
http://wiki.polycount.com/CategoryPortfolio
https://www.youtube.com/watch?v=wNo2e03zsL4&feature=youtu.be
Hi there i was studying painted textures and i recorded the process.
If there are too many cracks you can always remove some. I used some photos in order to give some realism. you can tile them back for more cartoony texture.
Listen to some music and enjoy!
At the moment the stones look very button-like. They all look unrealistically clean cut, and follow a simple "white for highlights, black for shadows" sort of thing. When I say they look button-like, I mean to say that each stone looks like something you'd see on a website as a clickable button. I think the texture from 4-04 looks better (more consistent) than the one from 4-05, and your most recent one is really dark/high contrast, and has a point of very noticeable repetition. It's hard to identify what sort of "stone wall" this is supposed to be, there is no visible mortar or things of that nature to make it feel real. Currently, most of the hand-painted textures you've posted read like a very cloudy/noisy background texture with lines overlayed (which, based on your timelapse, is pretty much how they're being constructed).
I'd also consider getting rid of the whole darkened edges (on your flats, the...what's it called, vignetting I think?) thing you've got going on. I assume that's supposed to be for presentation and I think I know what you're going for with it, but at the moment it feels a little artificial and makes things harder to see.
Usually I try to provide paintovers since I think they help with critique sometimes better than words, but without examples of what you're going for I thought it might be more harmful than helpful at the moment.
This textures are a result of a tutorial i bought some days ago from Jamin Shoulet ( https://www.youtube.com/watch?v=w6H3oliMXt4 ). Maybe i overdo things and my textures are not how it supposed to be.
The vignetting is for presentation issues but your are right and i will get rid of it. I am trying to build a library of my own textures but i lack skills. That being said these textures are more like a study rather than finished textures.
Thnx again you were very helpful.
Sure thing fella.
I took your last flat, removed the vignetting to make things easier to see & work with, and painted over two rows of stones:
Some other notes not listed in the above image:
-Mortar/binding of some sort is something I'd consider to be pretty important for stone/brick wall textures. Unless it's a very small wall (perhaps something seen in a garden, at the base of a hill, etc), it will almost always have mortar of some sort inbetween the stones. It's not always easy to see, and I'm sure there are exceptions (perhaps if the stones are gigantic or something), but it's something simple that can help a lot. To illustrate the point, take the texture I painted over, use your magic wand in PS to highlight just the blacks - say, a tolerance of 10% and click the dark black inbetween some of your stones. Then adjust the levels of the highlighted area, simply making it lighter & more gray. This is the first thing I did when doing the paintover, and just having it look like mortar inbetween the stones helped a lot (and also helped lessen the contrast in the image, causing your white highlights to not hurt you as much).
-All of your stones are very clean cut, and are cut in a way that is not very common or realistic. They're painted to have a rough stony texture, but are then flatly "cut". If you want 'em rough, make them rough! Edges included.
-Depending on what you're going for, you can also try things like varying the color of certain stones, to add visual interest/mood. I didn't do that to any significant extent in my paintover, and it's not appropriate in all situations but is something to keep in mind.
Hope that helps.
Thnx again for the help
Timelapse here: Temelapse
for a hobby this is great man!
Timelapse of the process here: YouTube Channel
This is my version of the Brewery building which exists in the world of Warcraft environment.
Real time render UE4
Programs used:
Autodesk Maya
Pixologic Zbrush
Adobe Photoshop
Quixel Suite
Unreal Engine 4
I had a lot of fun building this scene. Unfortunately my computer cannot handle more that's why i didn't populate the scene more with foliage and other assets.
Hope you like it .
See the time lapse of the process here : https://www.youtube.com/channel/UChtCdDVQ5OeuMHKthN4ajrA
Check out my YouTube channel : Youtube