Here is my first question, and be wary for it may open the flood gates, drowning all in a deluge of unceasing knowledge seeking for everything Maya, Zbrush, Modeling and what not…
you've been warned.
Again Ok,
How can I deform, or wrap this lovely braid (seen, hopefully, in the attach image) geometry so that it "snaps to" the curve (also hopefully seen in said image)?
I welcome, very involved responses.:thumbup:
Maya 2014. Mac.
I got rid of the wire holder, and just used the control nodes of the influencing wire to move the shape into place. I was hopping for something a bit more snappy… what I imagined was adding a holder wire and then just scaling the influencing wire , which I thought might make the geometry snap into place on the holding wire. That failed though.
Sorry for sounding the false alarm. But seriously the bottle is opened.. next questions are about:
Using multiple UV maps on the same mesh/ object, fur and multiple fur descriptions on the same mesh and object, and maybe something about stylization vs "realism".
Replies
I got rid of the wire holder, and just used the control nodes of the influencing wire to move the shape into place. I was hopping for something a bit more snappy… what I imagined was adding a holder wire and then just scaling the influencing wire , which I thought might make the geometry snap into place on the holding wire. That failed though.
Sorry for sounding the false alarm. But seriously the bottle is opened.. next questions are about:
Using multiple UV maps on the same mesh/ object, fur and multiple fur descriptions on the same mesh and object, and maybe something about stylization vs "realism".
also why is the sky blue?
thanks 'fer yer' time
BeardNick aka Oldrasputin
http://www.bbc.co.uk/programmes/p01jdgvx