Home 3D Art Showcase & Critiques

Looking for advices for my Dog

Nut
I'm starting to work on a dog, it's for school must have very good outcome.
Here is my lowpoly mesh imported in zbrush and divided in polygroups,

So I need a lot of advice about the topology and the edge flow, would like to animate him later.
and the anatomy, it's only lowpoly so muscles would be added later, but something is wrong with it, but I can't say what.
Some nice references would be useful, if somebody have some good links or suggestions.

A review is much appreciated :3 !!!

1460013_566052113464203_893272789_n.jpg

Replies

  • Jorvid
    First things first, what breed of dog is that? Are you basing your dog off any reference?

    As for what is making your model look off, I'd suggest looking at dog anatomy, but more specifically skeletal references.
    It looks like a German Shepherd, so I pulled up these off of google for you

    anatomi_mirko.jpg
    skeleton.jpg

    Also here's a bonus for muscle! :)
    Dog_muscle_Anatomy.jpg
  • Nut
    thanks Jorvid, that's very useful
    yea it should be something like German Shepherd-wolf crossbreed, evil, bad a**-dog.
    I also looking for a bottom, top, front, back references, barely can imagine how the proportions are.
Sign In or Register to comment.