I'm starting to work on a dog, it's for school must have very good outcome.
Here is my lowpoly mesh imported in zbrush and divided in polygroups,
So I need a lot of advice about the topology and the edge flow, would like to animate him later.
and the anatomy, it's only lowpoly so muscles would be added later, but something is wrong with it, but I can't say what.
Some nice references would be useful, if somebody have some good links or suggestions.
A review is much appreciated !!!
Replies
As for what is making your model look off, I'd suggest looking at dog anatomy, but more specifically skeletal references.
It looks like a German Shepherd, so I pulled up these off of google for you
Also here's a bonus for muscle!
yea it should be something like German Shepherd-wolf crossbreed, evil, bad a**-dog.
I also looking for a bottom, top, front, back references, barely can imagine how the proportions are.