Few years ago, I used to play racing game called Project Torque. I loved it and played it nonstop, but then it was shut down because of some licencing problems between developers and publisher.
That game was Free to play car racing MMO. There were 10 Tiers of cars, lower tier cars were slow and cheap, and then the higher you went, the better the cars were. And ofcourse they were more expensive. On each car you could upgrade components (suspension, tires, engine, etc..) and also install new body kits, change rims, paint car, put on decals, etc...
You did this with in-game money that you got from winning races or participating in them. You could ofcourse speed the process and buy virtual money for real money, or buy items such as 2x cash per race or 2x XP per race.
There was also leveling system in game, so that you needed certain level in order to buy new cars or upgrade components.
There were few different game modes, such as: Race, Sprint, Capture the flag, Sumo, Drift... My game will have a bit more game modes, such as Demolition Derby, Infected, Bank Heist, Cops vs Robbers and few others... and all of this will be multiplayer, so that means lots of fun!
So as you can imagine i want to make similar game as Project Torque was, but with better game engine(Unity3D), which means everything will be better And also a lot better than NFS world is. lol...
I plan on having all players from the same region (EU or USA) on 1 server, and the idea is that there would be 1 huge city where there would be all players inside, who are not racing at that time. So players could just hang out and chat, drive around, do some interesting stuff like being taxi driver?, etc... so MMO part of the title comes from this. Basically all players would be at same location and could talk to eachother, and when they wanted to race, they would open server browser and either create room, or join one. So in a sense it would be an open-world game where you could drive around and show everyone your car.
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