Hello there! I'm totally new to the game art and 3D Graphics at all and this is my first project that I have to made for my studies. Here is reference photo that I use for modeling -
link. Textures and color scheme was inspired by weapons in Fable: The Lost Chapters.
Tell me what you think about it. Criticism indicated
I've also uploaded turntable to YouTube but I don't know why quality is so poor
[ame="
http://www.youtube.com/watch?v=cFOBuQE_85U"]3D Mithrodin Sword - turntable - YouTube[/ame]
Replies
But try to use a gloss map next time, it makes material definition a lot easier. For example, that metall should gloss much more as it glosses at the moment.
Also you could color the spec map yellowish, to give the bras a slightly golden shine.
It seems, that you didn't touched the diffuse a lot, get some variation in here.
It seems, that your edges of the Highpoly are way too hard. Soften them up a bit.
Overall solid work!
Are you sure you enabled specular in toolbag? Or did you just have the sharpness + amount really low?