*latest update
aka! tora! batta! tatoba tatoba! just kidding, its another gigantic progreess , marmoset render :
you can also visit progress gallery here
http://imgur.com/a/GoBHL#1
well here I am starting my new fan art, lets call it guyver project, because it based on comic called Biobooster armor guyver
I will use this exercise to learn some new thing like hard surface modeling in zbrush. etc. so bear with me if i made inefficient steps
and here the progress :
and slightly different angle
I havent extracted the torso , hand and leg part, thats why it still in soft mode
its not always practical but this will be the main focus of the exercise , mesh extracting and polishing into hard surface
my overal proportion still mostly off , so i hestitant to post it here ...
oh whatever I ll post it anyway
as you can see the more i extracted mesh the bigger it became , and it kill some original proportion. but its ok, I ll work on it .
too bad I ll go to vacation in next 3-4 weeks , but i ll continue afterward for sure
Replies
hi guys, its been a while , I haven't posted any updates, still working on it
here my skipped updates
marmoset test, got optimized too much
- bit messed up with the proportion.
fixed some minor proportion
starting the detail progress ...
testing out some extreme light condition
its getting somewhere , however,
im still trying to push it even more to look like live action prosthetic instead of action figure
i really want to aim this kind of look/feel. I know it doesnt look like just yet,
my computer became slow with tons of subtools and subdivision. >.<
probably I have to bake it to low res and bring it to 3dpackage instead of keeping all part in zbrush? how do you guys deal with project that has many subtools?
and the whole body update :
I replaced the texture order with physical based texture.
I use skin shader to smooth out shadow without changing the light parameter
to do list :
- fix leg proportion relative to whole body ( especially shoulder )
- rebake some of my zbrush sculp.
the design is still trying to be faithful to the original, probably I will tweak it what doesnt work later on
as for the main guy ( guyver ) I manage to upload it on sketch fab,
sure it doesnt have real time shadow, but i think sketchfab did a good job implementing PBR on browser.
[sketchfab]281c9923c41649ff96b47dbf3f9c70bf[/sketchfab]