I know this thread:
http://www.polycount.com/forum/showthread.php?t=110844&page=27&highlight=ddo
. It seems to be in pimp n' previews vs here.
I have no environmental nor material preset beyond colors for materials. All materials are showing worn like edges. Even on materials like glass. How do I turn this off? Is this from an exaggerated height map?
I would like to edit the actual default materials versus putting material definitions on top. Is there a way to do this?
Also how do I edit the original files and have dDo update the project?
Replies
The other stuff I have no idea about. Maybe you should elaborate more on what you mean by edit the 'default materials' — do you mean changing a materials d/s/g values or something else?
Per rest. I mean say the stock bronze material. Editing the actual files it uses to create. I assume there is some detail map its using versus just a default d/s/g color for a material definition? At least the normals lighting looks like such upon close inspection. Or is this because its using a jpg for the normal map preview file thats creating that slight texture on otherwise smooth surfaces*?
*Not in original Normal Map file.
Per the original files. I mean the actual files you choose at the beginning of a project. So you don't have to redo the project each time you need to do an edit on say the original color map and normal. Not only the time to restart the project, but then having to reset all your custom layers again.
All materials (afaik) are just base d/s/g colours; if you're seeing noise in the previewer then it must be from jpg compression of the textures. If you have marmoset you could easily check if this is the case.
And yeah as I said in the hangouts there's no way that I know of to progegate changes in the colour map to a project. You could try editing the masks for each material to reflect your changes but I doubt this would be faster than starting the ddo project again.
I usually end up restarting the ddo project a few times, usually before I add any custom layers. If I have added custom layers that I want to keep I'll open both documents at once and duplicate the custom layers from old to new. Usually the first time I'll define my materials, check the previewer for any obvious errors and then save this project as a new ddo preset. So when I make changes to my colour map and start ddo again, I only have to input my files—all my materials will be matched. Doesn't take long at all but if you're working on a lot of assets I can see this being tedious. Not as tedious as setting up d/s/g masks from colour manually though.
Maybe a future update will let you change the colour map on the fly.
I have Marmoset.... on a different computer. . I hope its only jpg compression I am seeing. Wonder why they don't use a png for the preview file?