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[UDK] Hitman Chicago Apartment

shadacer
polycounter lvl 6
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shadacer polycounter lvl 6
Hey all, back to work on another concept from Absolution. This time, a more focused effort for my final year project. I'm looking for critique.
Here's the concept:
http://i.imgur.com/4UwvvGg.jpg

And here's my current WIP
http://i.imgur.com/nvAnI3f.jpg

A kitchen area I'm adding for expansion:
http://i.imgur.com/LnKVHqh.jpg

I've been encouraged to do my own take as opposed to sticking with the concept like last time. Critique will be much appreciated.

Replies

  • shadacer
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    shadacer polycounter lvl 6
    I came back after a couple of months' silence to seek critique on this project. I feel I've come a long way and I'm due to finish it off soon, but any pointers will be appreciated!
    xDtuuYO.jpg
    8QqqJiF.jpg

    My development blog is at: http://macerart.blogspot.co.uk/

    Crits can be as harsh as you like :)
  • Tepcio
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    Tepcio polycounter lvl 8
    I think it's pretty cool. Try to define one strong focal point for each shot, as the first one has many sources of light which makes it a bit busy (I would highlight the guitar). Also, the shadow appears too dark, try bringing more blue ambient through the windows.

    As for the assets, the overhang cloth seems to be pulled down too much. You may also consider adding proper folds on the corners.

    Really cool scene overall!
  • shadacer
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    shadacer polycounter lvl 6
    Little update; I took your advice on board Tepico and made the center table a bit more noticeable and did some other tweaks.
    93yBfdw.jpg
    Still WIP, but any more critique will be appreciated :)
  • shadacer
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    shadacer polycounter lvl 6
    It's been a while, but I converted the project to CE3. I'm after some critique so I can improve upon it further, so jump in!
    onafwVr.jpg
    onafwVr,m2l9hLR#1
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