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Author:
rajkumar143
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Digital Sketchbooks
Sketchbook: Doua Gue
GUYPHILL
polycounter lvl 10
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GUYPHILL
polycounter lvl 10
Nov 2013
Hey guys feel free to give me feedback. I really want to improve my art : )
Simple sketch to have an idea of what I gonna make
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GUYPHILL
polycounter lvl 10
Nov 2013
Model in 3DSMAX with quads only
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GUYPHILL
polycounter lvl 10
Nov 2013
Import mesh in ZBrush and sculpt each piece
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GUYPHILL
polycounter lvl 10
Nov 2013
Import mesh sculpted in MAX
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GUYPHILL
polycounter lvl 10
Nov 2013
Optimize original mesh and begin UVmapping
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GUYPHILL
polycounter lvl 10
Nov 2013
low poly mesh ready for texture projection
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GUYPHILL
polycounter lvl 10
Nov 2013
Create maps from High poly mesh by projection
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GUYPHILL
polycounter lvl 10
Nov 2013
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GUYPHILL
polycounter lvl 10
Nov 2013
[SKETCHFAB]bbf471be4efb41cfa30be0346bd48153[/SKETCHFAB]
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GUYPHILL
polycounter lvl 10
Mar 2014
Concept by Oliver Wade
http://oliverwade.blogspot.com/2012/11/blog-post_7861.html
this character was made for an assignment at school
18k
2k maps
[SKETCHFAB]5b27ac4307f745c69966de750ce5d8d6[/SKETCHFAB]
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LensFlare
polycounter lvl 7
Mar 2014
Hey man, I like your take on that concept with the robot. It looks like the leather texture on the strap for his goggles is scaled a bit too big though. Good work on it!
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GUYPHILL
polycounter lvl 10
Apr 2014
LensFlare
thanx ,you're right ,the texture on the strap is big .The next one will be better
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GUYPHILL
polycounter lvl 10
May 2014
[SKETCHFAB]f0e5c5053d2742389c1f11d2b5bde57b[/SKETCHFAB]
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this character was made for an assignment at school
18k
2k maps
[SKETCHFAB]5b27ac4307f745c69966de750ce5d8d6[/SKETCHFAB]