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Sketchbook: JamesMeader

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JamesMeader polycounter lvl 9
Decided to create a sketchbook on here to get more crits and feedback on my work.

I do have a blogger that gets a lot of views but no feedback.

My first work I'm showing is part of challenge I've set myself to concept and make a throwing axe game model by this Saturday (16th). I recently made a Lionmouth Sword which can be found on an other thread.

Taking what was said I would like some opinions on which concept to go with for this challenge and what can be possibly be added or changed to the concepts. A lot that was said about the Lionmouth Sword was the design but the stage I was at I was reluctant to change such but take it in consideration with the next project.

10802005956_ee87c1194b_z.jpg

Which concept should I go with, 1 or 2?

Because time is of the essence ideally want to start the sculpt tonight and finish it by tomorrow afternoon.

Replies

  • Nut
    hello James,
    I like the grip of the first and the blade of the second, maybe you could make some combination, if not then I would go with nr. 2, I also would make it more dark in color.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Thanks Nut, I was actually thinking the same thing.

    I was playing around with the colours and yeah I agree maybe a tad darker.

    I was thinking about changing the part holding the blade on #2. I'll do a few tests and post the results.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    10804300513_868d6c0ec9_c.jpg

    I took the blade of 2 and the handle of 1 and mashed them together and then adjusted the holder too.

    What you think?
  • JamesMeader
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    JamesMeader polycounter lvl 9
    So last night I ended up just doing a few attempts both in ZBrush and 3ds Max figuring out the best way of making this axe. By the end I had a good base to work with that I did in ZBrush.

    This morning has been aiming to get the high poly done.

    10818378426_b5b519586d_c.jpg

    After rendering it I've highlighted a few issue that I'm going to fix.

    10818590114_e0d2900019_z.jpg

    By today I want the high poly finsihed and the retop started.

    Got anything to add to what I've already said then let me know.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Made the changes.

    10821247056_b2b62ed593_z.jpg

    Now to retop!

    I will keep an eye on this thread just in case anyone posts some feedback.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Just retoped, gave myself a poly budget of under 1k. Just under but going to just see if I can clean up some of the geometry.

    Once unwrapped and baked I'll post an update.
  • Nut
    3rd version looks better, I think your model looks awsome and clean
    what are you using for the retopo?
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Nut wrote: »
    3rd version looks better, I think your model looks awsome and clean
    what are you using for the retopo?

    Thank you very much Nut. I am using Topogun.

    I used ZBrush for it a few time but often it adds an extra loop of edges which is a big pain.

    Should have the bake done in a few hours or so.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    10844776514_cac115f099_z.jpg

    Low Poly with bake and low opacity ao map.

    Got the polycount down to 875 which I'm happy with.

    Got a few problems to sort out but other then that I'm rather stoked.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    10861648656_fe6a62918a_z.jpg

    Not too keen on the texture so I may end up do it all again tomorrow.

    I am ahead on schedule for completing this by the end of Saturday so I can afford to doing the texture again.

    I'll double check in the morning though, could be the fact I'm shattered and grumpy that I think the texture is shit.
  • Nut
    the normal map looks clean, very good job,
    i don't like the zbrush retopology tool either, so i tried 3Dcoat and maya have that new modeling features that allows you to retopologies (i prefer 3Dcoat)
    didn't tried Topogun yet.

    About the colormap, i would do it more dark and dirty, some more scratches and dried blood or something like that. And the pendant ring is to small, from the distant you wouldn't notice it, maybe it would look better if you do it more bulky.

    Whatever, you makes good job c:
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Thanks again Nut for again showing an interest in my work.

    I was thinking the same thing with the pendant. I'll sort it tomorrow. I have the whole day to finish it. Just tweaking the brightness and colours at the moment.

    I have to keep into consideration that the spec will brighten things up a bit.

    Thanks for commenting on the normal, its actually something I'm unsure about. I'm currently rendering with mental ray but will be eventually rendering in marmoset toolbag.

    In other news I've already started drawing up some designs for my next weapon. I'm going all out, this will be the last weapon I do this year, I think. I said that after my last one though ha.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    10891290516_eb3b90e5f1_b.jpg

    10892501246_1782de74e6_z.jpg

    Finished, however if anyone notices a pressing issue I'll go back and fix it.

    On to the next one, for a bit anyway go on holiday on Monday.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Started concepting this.
    Planning for it to work with a character my friends making but we'll see if the concepts work together if not it will be me just carrying on with this.

    I will end up with 2 weapons, one with a hack like blade and the other with a slash type of blade.

    P5IMDLpl.jpg?1

    hqM6L4b.jpg?1

    RO8ttZb.jpg?1

    LvbJscu.jpg?1

    So to make it easier for myself when it comes to modelling I've made a version with no skeleton decoration.

    Tonight will be getting a final concept sheet together.
    I'm not too sure at the minute about this concept.

    Honestly I think this may be the last thing I concept myself.

    I'm a 3d artist not a concept artist.
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Decided to go back to the previous sketches as I wasn't feeling the coloured ones at all.

    Thinking of leaving the colour out of it and just crack on with the sculpting after I do an other pass and add some more character to the them.

    wYCqo2k.jpg?1
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Been so busy recently, its what you get when working for a bike superstore round Christmas.

    Some sketches I did to help me a bit.

    Rzn3XZM.jpg?1

    Still needs a lot of work, a few straps around the skeleton need a bit of work.

    The skeleton will have chains and a few bolts going through the joints.

    ZwrFSl2.jpg?2

    Thanks
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Things are coming together but slowly.
    May do just a little bit more of fine detail and then its get everything ready for retopologizing.

    11393703666_5c3226c453_c.jpg
  • JamesMeader
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    JamesMeader polycounter lvl 9
    dusting off the sketchbook!
    11789267256_a7b6ebfa54_c.jpg
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