A minor note for future weapons, the bullet is typically copper-clad as opposed to the brass of the shell casing.
The third image is an unflattering view of the weapon; it emphasizes the polygonal nature of the foregrip, something which wouldn't be noticed in the first-person view or even in any of the other close-up images. I'd probably replace it with an in-game first-person shot.
Really nice textures. I guess since this was for an art test you had some specific tri count; but perhaps you could have added a few extra segments to the front grip cylinder if it would ever be noticed in game. Is this in cryengine?
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The third image is an unflattering view of the weapon; it emphasizes the polygonal nature of the foregrip, something which wouldn't be noticed in the first-person view or even in any of the other close-up images. I'd probably replace it with an in-game first-person shot.
DWalker, thx for comment, I will consider next time.
Good luck with the application.
can you update, whether you are accepted?