So I found two other threads on this same subject but neither had an answer to this issue. I've been trying for the life of me to figure it out for the past while, but I've had no luck.
In my Doc I have two tools that i've placed and put about to create a tiled stone floor texture. Each block does have height variance over another, but for some reason the grab doc and MRGBz grabber both refuse to get a height map. Instead the alpha turns up pure white and black.
Any one have any ideas?
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When you say grab doc do you mean grab doc and depth?
Tried exporting as different file formats perhaps?
Tried baking the layers, no difference
I did both alpha grab doc and MRGBZ and neither give me the height information
I did the exporting as well, to PSD, TGA. Didn't work either
Damn...maybe I need to start over.
If that doesn't work, use Zapplink and then go into the alpha channel, heightmap should be there.
Didn't work either. I did make a new document and started over. with every brick I added I did another grabdoc to make sure it kept the height information. I did the same process as the first one, but this time It didn't mess up. I don't know what caused it.
Hope this helps.
The reason it is white is because there the small black sections are the canvas, which is essentially infinite depth. this leads no middle ground to display your depth detail. So is draw mode, drop in a plane on top of everything, ,scale it to cover everything, switch to move. then use the " ` " (tilde) key while holding and dragging your moues up to push it behind your layers. Grab doc should then display your depth info.