Looks great! I agree with Brandoom and everyone else. There is a bit of a disconnect in how warn some objects are compared to others.
The main siding of the building looks very beat down, but the sign looks brand new. Some of the barrels and crates look pretty new as well.
The nighttime lighting needs a little work. At first glance, ground level looks amazing, but the second story is way too bright. Aside from the light escaping the windows, there should not be any light source up there (aside from the moon maybe, but the shadows don't look right for that). Yet as bright as things are right now, it looks like there are a few spotlights on it.
On closer inspection, the shadows in the night scene don't make a ton of sense. They are missing a source of light. I'm guessing you are trying to make it look like the light is coming from inside the saloon, but the shadows are reading as if the light is a magic point floating in mid air (I'm betting you have a few point lights floating in front of the windows to fake emission, am I right?). Also check the background... the tops of the Cacti are glowing...
The chairs right below the wanted poster are a good example of this. They have a nice hard shadow but there is no way for the light from the windows to do this (same with shadow on the top of the window trim).
The daytime lighting is good, however, you still have the odd shadows above the windows. You also have a hot spot on the bottom of the sign, and in general, the light coming from the windows during the day looks too warm and bright. Most places would not keep the lights on during the day if you catch my drift.
Sorry if anything I said came across as too harsh. I was only being so critical because what you have already is so well done. As is, I would say its a solid 9/10 fix those few little things, and it will be a 10 for sure.
@YdoUwant2know Cheers dude lighting isn't my strong point and this crit is much needed, will definitely help me push it that bit further. Ill get those changes in asap and will hopefully have something to post tomorrow. Thanks again.
Love this! The first image though, the top deck looks quite light, almost as if it is being lit by sunlight. Contrasts quite a bit from the bottom deck. Other than that it looks amazing.
The scene is really strong, but I am not a huge fan of the post processing you have. I would love to see just a raw image without any post processing on it to see what you have. The vignette you have works for the night time scene, but not the day time scene because it kind of creates a tunnel vision effect. Also that hazy purple overlay looks really strange and out of place. Try to start with a simple lighting setup and no post processing first to get a good base down, and then build up from that.
ARRRGH whilst working on this scene today my cryengine stopped allowing me to save and got a lil buggy so I closed and reopened it. Now cryengine says the level file no longer exists. The folder with all the other files still exists but the main .CRY file is no longer anywhere on my computer.
Has anyone had this problem before? Im a lil bummed out by this to say the least. So much placement and lighting work all for nothing. If worst comes to worst ill re-place everything. =(
Ok so I replaced the scene, dirtied up some of the assets and tried to follow everyone's advice about the daytime lighting. Will get onto the nightime lighting next. I've also taken off all post processing including the fog. This is the scene as is in cryengine. Is this headed in the right direction?
might be worth taking a look at some westerns like TG,TB,TU or once upon a time in the west to look at the colour pallet as it isn't really working at the moment.
the amount of contrast from the tone-mapping, textures and lighting (all together not individually) is also distracting and makes the image harder to read, it also doesn't make it feel like what we/people are used to seeing when we think of western's
I think you need some level of atmosphere in there, dust in the air to sell the heat of it. I#d also say the paint would be faded on the upper floor exposed to the sun all day vs the lower floor that is in the shade for a lot of it. i also think the vegetation is too heavy and dark, it would be dryer, and not as thick.
The ground should probably be dustier in its tone/feeling, the bump/parallax is too obvious.
also clouds etc.
but it is shaping up definitely
on an end note it might be worth looking at film/camera techniques used in old westerns, which were popular at the time and then compose your image in a similar fashion? it is a small detail that not many would notice however it is about selling the feeling of what people expect to see rather than realism.
I really like the harder lighting you have going on in the daytime scene. Much more interesting. Assets fit much better now with more wear/damage. Keep it up, loving this scene!
Some more progress with the lighting. Tried to tone down the noise on wood textures and added clouds and stuff. Want to call it a day on this asap so I can beautify my website and nail another piece. Thanks for all the suggestions and comments so far btw!!
Thanks for all the awesome feedback! Here's some of the textures although they're not the most amazing things ever they do the job. I'm missing the texture for the window and supports and signs and then the other texture for the grass and cactus. Still just trying to refine those today.
Beautifull work here!There's just one thing that's somewhat throwing me off here and it's the top floor. It looks like it's a bit smaller in proportion than the rest of the building?
I must say i don't have any knowledge of saloon architecture and i'm pretty sure you've revised your scale on this, but I just thought i'd point it out.
Replies
Nice looking scene though
The main siding of the building looks very beat down, but the sign looks brand new. Some of the barrels and crates look pretty new as well.
The nighttime lighting needs a little work. At first glance, ground level looks amazing, but the second story is way too bright. Aside from the light escaping the windows, there should not be any light source up there (aside from the moon maybe, but the shadows don't look right for that). Yet as bright as things are right now, it looks like there are a few spotlights on it.
On closer inspection, the shadows in the night scene don't make a ton of sense. They are missing a source of light. I'm guessing you are trying to make it look like the light is coming from inside the saloon, but the shadows are reading as if the light is a magic point floating in mid air (I'm betting you have a few point lights floating in front of the windows to fake emission, am I right?). Also check the background... the tops of the Cacti are glowing...
The chairs right below the wanted poster are a good example of this. They have a nice hard shadow but there is no way for the light from the windows to do this (same with shadow on the top of the window trim).
The daytime lighting is good, however, you still have the odd shadows above the windows. You also have a hot spot on the bottom of the sign, and in general, the light coming from the windows during the day looks too warm and bright. Most places would not keep the lights on during the day if you catch my drift.
Sorry if anything I said came across as too harsh. I was only being so critical because what you have already is so well done. As is, I would say its a solid 9/10 fix those few little things, and it will be a 10 for sure.
Has anyone had this problem before? Im a lil bummed out by this to say the least. So much placement and lighting work all for nothing. If worst comes to worst ill re-place everything. =(
the amount of contrast from the tone-mapping, textures and lighting (all together not individually) is also distracting and makes the image harder to read, it also doesn't make it feel like what we/people are used to seeing when we think of western's
I think you need some level of atmosphere in there, dust in the air to sell the heat of it. I#d also say the paint would be faded on the upper floor exposed to the sun all day vs the lower floor that is in the shade for a lot of it. i also think the vegetation is too heavy and dark, it would be dryer, and not as thick.
The ground should probably be dustier in its tone/feeling, the bump/parallax is too obvious.
also clouds etc.
but it is shaping up definitely
on an end note it might be worth looking at film/camera techniques used in old westerns, which were popular at the time and then compose your image in a similar fashion? it is a small detail that not many would notice however it is about selling the feeling of what people expect to see rather than realism.
I really love the night scene the highlights from the wagon and barrels are a really nice touch.
Could we possible see the texture sheets my good chap? Really curious is all.
https://www.facebook.com/cryengineofficial
I must say i don't have any knowledge of saloon architecture and i'm pretty sure you've revised your scale on this, but I just thought i'd point it out.