Another study/w.i.p. - a fantasy character based on Jean-Baptiste Monge art. This time I'm
trying to pass all production stages starting from 2d/3d blockout and I
hope I will be able to finish with "fully-functional" game model. I
haven't strong 2d skills so I "draw" siluets directly in 3d editor with flat shapes. Acually I really like the blocking-out stage) but I'm not sure with
side-view siluet for now.
p.s.: I didn't post original concept due the fact that it's copyrighted.
But for now you can find it on main page of Jean-Baptiste Monge web
site.
Replies
p.s.: I didn't post original concept due the fact that it's copyrighted. But for now you can find it on main page of Jean-Baptiste Monge web site.
Any advices and critique are welcome. Thank you!