Greetings fellow polycounters!
Today I present a female cyborg character I finished up recently for a Sketchfab competition run by my school. I had alot of fun doing this, the goa was to create a cyborg character inspired by Halo and Crysis characters. I used Maya for the base mesh and Zbrush for the high poly sculpt and it was a new experience for me as I have never used zbrush for a non organic model before.
Any comments and critiques on what I can do better next time are most welcome
Thanks for checking out my thread guys!
Original concept:
Sketchfab model:
[SKETCHFAB]420255d9f03c4790b193cb0a11a45a34[/SKETCHFAB]