Hello artist fellows,
I'm Game Art & 3D Animation student at SAE Institute in Germany.
Currently I'm passionatly learning sculpting in Zbrush and drawing a lot of different things for games, like characters and environment and spaceships.
You are welcome to look at my stuff and leave a comment C:
Replies
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some old zbrush stuff~
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some of my last zbrush works
Yea, you are right about folds and cloth, I don't know how they works and didn't even used references. Now I'm focusing on anatomy and faces, but soon i begin with clothing and maybe more armor staff, because it's more fun. Your tutorial is very helpfull.
after that one, i need to draw a little and do some lowpoly stuff C:
sometimes I'm blowsy with details, but try to modify it C:
Really like the turtle, but how come you haven't given the skin a green colour? Just fancied doing something different?
I agree what robertg says about the belt, just one of those things that you get in ZBrush.
no haha, i just like that material (gw_grouce, loaded from the official pixologic site) it gives the sculpt that organic look, i like it.
the color is in progress, no worries, it's green. also working on the belt.
some color exercises (not that good, because of the wrong color correction on my second monitor, that i use to view my reference images 3: )
So I need a lot of advice about the topology and the edge flow, would like to animate him later.
The anatomy, something is wrong with it, but I can't say what.
Some nice references would be useful, if somebody have some good links or suggestions.
A review is much appreciated
now this is totally dependent on what type of dog your trying to create, but perhaps you could thin out the rear half of the mesh. and bring the hips in closer to the body
something like this maybe
take this advice with a grain of salt though, i mean like i mentioned earlier its hard to nail proportions without any anatomy in there, give my advice a try, but feel free to totally disregard it.
of and the edge flow looks pretty solid so far
I also think your advice might be right.
I'm also at the SAE , but in Berlin. Where abouts are you at?
any advices and tips, tutorials for the long hair would be a great support
progress on my dog
did some changes on the dog, it took awhile, so he deceased during the process :C
still didn't figured out how to control the rendering in zbrush, how come i can't turn the shadow a little less dark... my high poly space ninja so far
wanted to sculpt a bit, attachment used as reference
becauze the pic is really awesome... C:
any advice, anatomical and dynamic pose suggestions? everything is welcome!
smal update
a progress on my space ninja, need some normal map cleaning though.
before and after substance design
nothing to do, need a job!!!