Hey everyone,
I seem to be having a math issue. I am trying to create an arena of sorts that is circular. It has 31 segments and I want it to match up exactly. So basically what I did:
360 \ 31 = 11.61290322580645
I know I am missing something to this equation and I just cannot seem to ask it the right way. Here is the problem:
Replies
If it rounds up something like his first example with 360 \ 31 = 11.61290322580645 , and instead it uses the full number, it uses the rounded up number of 11.612, you could expect some inaccuracy. I must admit I prefer 'clean' numbers, then those who goes on forever, like 1.33333333333
But 36 is divisible by 1, 2, 3, 4, 6, 9, 12, 18, 36 whereas 32 is divisible by 1, 2, 4, 8, 16, 32. Or is is because you can keep halving 32 all the way down to 1 so it's easier to work with segments?
I would like to know what your stance is on this. Thanks
If he wants to merge those meshes before he exports into a game engine theres no need to use angles with a power of 2.
So if you needed to split something into thirds (and lower) then 36 would be a better option than 24 as you can divide it many more ways for better flexibility.
Thanks again
When I made arenas with odd corners, I would make North and West ends first, and they would extend a bit beyond where I need to cut at the corner.
In this case the radius of both North and West look the same. I would make North first, then dupe and put that at West. Then dupe another and put that at the corner, rotate to 45deg (ROTATE OFF WHERE NORTH AND WEST MEET!!) and cut North and West. Hard part will be getting the radius of that curved area correct.
Sometimes it did not look exact because I could not get the angle PERFECT on some elliptical arenas. So... I just fudged it. I targeted the large details like having EXACT number of entryways/exits, proper press boxes and such. It will be filled with people.. some things you can not see after that.
Making arenas, just establish the math for how things will be made, and follow all the way through. I had standard numbers for step down to types. And if they mixed (retractable to fixed to ???) then my numbers still added up correct.