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portfolio_please_help.

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  • mgbrown
    Hi I would like to ask for your help with my portfolio and where I should go with it to ready me for the job market. Any feedback is nice.
  • GoldenYoann3D
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    GoldenYoann3D polycounter lvl 6
    Hi there :)

    Nice job so far, but I'll try to give some advices in order to imrpove your renders. :poly121:

    - The first screenshot is from Unity's application. Why don't you just render it with the in-game camera, and attach a script to it, in order to take a real-time snapshot? That would be much better, especially with some cool shaders.

    - I don't really think that your third render (texture modification) is necessary.

    - On almost every render, there's a missing of (more than basic) lighting and shaders (same problem for shadows). Likewise, there's a missing of several texture's techniques used nowadays, such as Normal Map, specular map, etc.

    - Try to add more details on your textures.

    Please don't take this badly, I'm just trying to help you ;)

    Good luck :)
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • mgbrown
    I want to be an asset modeler.
  • mgbrown
    to Yoann718 thanks for the feed back, you are absolutely right and I will work on my renders. Also For whatever reason your post was not showing up so I was un able to see it until now, so sorry for the delay.
  • GoldenYoann3D
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    GoldenYoann3D polycounter lvl 6
    mgbrown wrote: »
    to Yoann718 thanks for the feed back, you are absolutely right and I will work on my renders. Also For whatever reason your post was not showing up so I was un able to see it until now, so sorry for the delay.

    You're welcome :)
    No problem for the delay, it's actually because my account was new, so I had to wait for a moderator to approve my answer!

    Feel free to ask if you have specific questions ;)

    Sincerely,
    Yoann :poly121:
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