Really nice work, I like how your iteration process refine your scene more and more each time. Do you plan to render your scene in a complete game engine in the end to add more complicated post processing effects? If that's what you want to achieve, you should probably start to move your assets to these engine to watch if your texture/materials behave like they do in marmoset. Sometime I have hard time to reproduce exactly what I get in marmoset in other engines. Good stuff, I really want to see more
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godrays still in ps rest marmoset
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Such great light!
nbac maybe transfer it to UDK ? and make a tutorial about lights !
Just kidding/