I've been wondering a lot lately, What are all the benefits of making a high poly object before the low? A lot of programs have been coming out where they can create normal maps from textures, thus eliminating the need for a really detailed high poly object. I understand on some objects how having a high poly, then baking a shadow map helps the texture making process a ton. Though the ones where theres no need, why not just create a texture and bake its normals through a program like Knald?
I'm still starting out as a game artist, so doing the entire high to low is feeling tedious for me and I just need some reasoning behind it that google is not providing :P
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