Firstly, why are your tiles all different kinds of sizes? It would seem a lot more natural to me that the tiles are all the same size (standard).
Secondly, make sure your tiles are arranged in the same pattern. The wall tiles at the window for example, it's a bit weird that the first tile below the winow is offset a bit in comparison to the tiles at the left side of the window.
Also make sure that the spacing between the tiles is all the same, for example at the left side of the wall where the tiles are supposed to meet. The left wall-tiles are much closer to the corner-side than the right side wall-tiles.
Looking good so far! I dig all of the grime. Big thing I notice right off the bat is that you should probably put some more Geo into the toilet. Look at how tiny your vase for the plant is in comparison to the toilet and look how many sides around the 2 are. The pot for the plant looks like its about 14 edges around where as the toilet looks like its around 12. Bump it up a little bit to make it feel more round. Also, the way your toilet it bolted to the ground is kinda strange.. Do you have reference of that type of toilet? It seems odd that it acts as if it is some sort of extension to a pipe rather than an oval shape with bolts in the back. (like the one in your reference pic.) Lastly, the thickness of the metal base for the light at the top seems a bit too bulky. I could be wrong, but it might be worth it to maybe half the thickness and see how it looks.
Keep going! Its starting to look pretty neat.. or should I rather say disqusting.. and a place that I hope I never have to be at in real life (:
The seams between the tiles looking very big and unnatural. Normally they nearly 0,5cm thick but in your picture it looks like more than 1cm.
The tiles alone are okay but the overall impression with the very dirty underground and the very detailed tile edge gives me a "wrong" impression like bad pixel resolution. Maybe make the underground brighter and cleaner so that the detailed tile edges dont look like texture errors for me.
So, I Decided to switch to cryengine 3 since some buds an I are working on a bigger project where we r using cryengine 3 and I am also planning on applying at crytek sooner or later.
I will be posting some new shots soon.
I would agree with other people that the wall tiles are distracting.
I also think that the grass and any other moss etc should be scattered around the floor tile gaps, instead of around the sides of the room. It looks a little fake at the moment
I would agree with other people that the wall tiles are distracting.
I also think that the grass and any other moss etc should be scattered around the floor tile gaps, instead of around the sides of the room. It looks a little fake at the moment
Thanx for the reply I'll change the grass locations , it does look kinda fake
Replies
any critique welcome
Cheers,
Shad0w_Walker
I find the wall tiles a little distracting, mainly the pattern. Maybe reduce the saturation or make it stand out less.
Firstly, why are your tiles all different kinds of sizes? It would seem a lot more natural to me that the tiles are all the same size (standard).
Secondly, make sure your tiles are arranged in the same pattern. The wall tiles at the window for example, it's a bit weird that the first tile below the winow is offset a bit in comparison to the tiles at the left side of the window.
Also make sure that the spacing between the tiles is all the same, for example at the left side of the wall where the tiles are supposed to meet. The left wall-tiles are much closer to the corner-side than the right side wall-tiles.
Keep up the good work!
I'm still deciding if I should let the pipe red. What do u guys think?
Texture for toilet and plant is in Progress
Keep going! Its starting to look pretty neat.. or should I rather say disqusting.. and a place that I hope I never have to be at in real life (:
The toilet has 16 edges and the pot has the same.
The light is in my (real life bathroom) and that's where I took the reference from
All the reference that I have are literally 4meters away:)
PS: I looked at your Resume an spotted that u listed Unreal Engine twice in the 3D Software section:):)
The tiles alone are okay but the overall impression with the very dirty underground and the very detailed tile edge gives me a "wrong" impression like bad pixel resolution. Maybe make the underground brighter and cleaner so that the detailed tile edges dont look like texture errors for me.
So, I added more edges to the toilet. Can u see the difference ??? :poly122:
I also added a very nasty looking carpet, don't even wanna know what happened their. :poly127: lol
And some nasty toilet paper. Ohh and the bucket is also new.
Should I put a small light source down their to make it more noticable?
I got a question though.
This is my lightmap for the heater in the left-hand Corner and I dont get why, after I build the lighting, the shadows on the object look so crappy.
I already increased the res. to 256 and it still looks like that :poly127:
I will be posting some new shots soon.
Critique welcome
I would agree with other people that the wall tiles are distracting.
I also think that the grass and any other moss etc should be scattered around the floor tile gaps, instead of around the sides of the room. It looks a little fake at the moment
Thanx for the reply I'll change the grass locations , it does look kinda fake
Thanx
And btw. mushrooms and fungi is a great idea i think it would look even better :poly142:
This is my Final shot I'm gonna do more shots from different angles.