Hi.Using a tileable texture for the roof tiles would be better.Its less uv space and, and you could solve the size difference issue. You can use an another texture/uvspace for the 2 "side elements". It looks sweet to me though.
*Edit - I would say the same for the wall textures.
I agree with Obscura, a tileable texture would be a good exercise. Then you can do the edging separately, it would be good to get a few polys in there to stop it looking so flat.
Hey Obscura, thanks for the feed! I'll try to make a tileable roof texture in order to save some UV space!
I'll also try to shrink that orange thing and the roof details.
Something like this:
@Abki: Thanks! I'm really not sure how to make it less flat, maybe extruding some stones? the polycount now is rather low sitting at 280 or something. I think overall i'll try to use only diffuse maps with no spec/normal
Sorry, that was a vague comment. What I meant was this:
Just because you've already made it and sometimes it's good to think about where you can re-use things. You could even scale it up a bit to make the polys more noticeable.
However I know that Pokemon's art style is boxy and I can't find a photo of the newest Pokemon daycare centre so feel free to disregard.
hey man, i like where this is going so i did a quick paintover with some suggestions.
Think the roof thingys with windows could need some downsizing.
i think you have an even saturation on your house, so breaking it up abit would give it some more variation. So i desaturated the door aswell as played some with a gradient for the roofs saturation.
The thing that i think this piece would improve most from is some inclusion of ambient occlusion like shadows to help seperate different materials and help the viewer get a feeling for which objekts are sticking out and which are going in.
hope that makes any sense ^^
played around some with some color adjustment layers aswell
Thanks for your feed guys! And thanks TwoFlower for taking your time to do a paintover!
I tried to apply some suggestions but I'm pretty sure I will need to spend more time on it.
Now basically I have an oversaturated roof. Desaturated the door and applied some color overlay and layer style here and there. As well as scaling down the attics.
I added the fence and I plan on starting the water, I already made a try but it looks super bad.
Replies
*Edit - I would say the same for the wall textures.
I agree with Obscura, a tileable texture would be a good exercise. Then you can do the edging separately, it would be good to get a few polys in there to stop it looking so flat.
I'll also try to shrink that orange thing and the roof details.
Something like this:
@Abki: Thanks! I'm really not sure how to make it less flat, maybe extruding some stones? the polycount now is rather low sitting at 280 or something. I think overall i'll try to use only diffuse maps with no spec/normal
Just because you've already made it and sometimes it's good to think about where you can re-use things. You could even scale it up a bit to make the polys more noticeable.
However I know that Pokemon's art style is boxy and I can't find a photo of the newest Pokemon daycare centre so feel free to disregard.
My reference are these btw (I actually look them directly in-game)
Same building:
Actual daycare:
New Diffuse:
Tiling Roof texture:
Model at current state (added the details on the roof):
I think the attics are a bit long for the whole house.
Think the roof thingys with windows could need some downsizing.
i think you have an even saturation on your house, so breaking it up abit would give it some more variation. So i desaturated the door aswell as played some with a gradient for the roofs saturation.
The thing that i think this piece would improve most from is some inclusion of ambient occlusion like shadows to help seperate different materials and help the viewer get a feeling for which objekts are sticking out and which are going in.
hope that makes any sense ^^
played around some with some color adjustment layers aswell
I tried to apply some suggestions but I'm pretty sure I will need to spend more time on it.
Now basically I have an oversaturated roof. Desaturated the door and applied some color overlay and layer style here and there. As well as scaling down the attics.
I added the fence and I plan on starting the water, I already made a try but it looks super bad.