iv been lurking for a couple months now and figured it was finally time to make the plunge. Anywho, about a year ago i bought a wacom tablet and thus began my journey to become a digital artist! (or at least not embarrasingly bad at art). After numerous failed attempts at bringing ambitious ideas to fruition i figured it was time to focus on more basic fundamentals. With that said here are some recent figure sculpts/ studies i have done over the past month or 2 (ps most of these were done during an online figure sculpture course, so they will likely be familiar to some of you)
any criticisms you can think of would be greatly appreciated
thanks for taking the time to look.
(iv spent so much time looking at these that i completely forgot they are kind of nsfw, im not really sure how to edit the title?? so if this is a problem ill just delete this and restart. sorry in advance!!)
Replies
And your sketches are awesome, anatomy is amazing, good stuff.
i took a little break yesterday though and finished up my ballerina study. i prob should have spent some more time with the rendering but here's a quick beauty shot
i also did some quick little studies from an andrew loomis book, i tried to focus on speed and being more gestural (is that even a word???)
secondly, you've guilted me into putting a bit more consideration into the render. i still have lots to learn about using materials and lighting properly, but i think this shows off the model a bit better.
but it still seems unfinished to me, because her face is kinda dead. Maybe you could put some expression on the face (lately figured out, i should do it myself) and drag more attention to it, probably it make her livelier. And you can stage the lights same way they do on the real ballet stage, I think it's more suitable for the scene and would create a dramatic feeling.
It's already awesome, I just think it would make it more awesome, maybe not ^^°.
Love the armpit!!!
Looking forward to your next works.
Very nice and clean presentation too!
zombie
dragon
The dino scales were all done with simple alphas. I think I got the alphas off of the pixologic zbrush download library, and its just a matter of patience and using the drag rectangle stroke on your brush.
The dragon scales (atleast for the latest piece) involved more work because the bigger scales are separate geometry. For the most part i just dragged them out one by one... im sure there is a better way of doing it though lol.