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Self Illumination not showing in RPF render

I'm having a problem when rendering passes from 3ds Max into After Effects. The problem is that material self illumination (arch and design) doesn't show when I take it across. I'm using rpf file format with the following channels ticked:

-Z Depth
-Object ID
-Color
-Transparency
-Velocity
-Sub-Pixel Weight
-Sub-Pixel Mask

I'm very new to After Effects -and compositing in general- so I'm pretty unsure about how to go about fixing this.

Can anyone help - or point in a direction where I can seek further information?

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