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It's been a while since i ever posted anything here in the forums.
When i first posted something here, it back in march , a character, May from Guilty Gear, , Sadly it had been about 1 week only since i first got intruduced to Zbrush, so i was still trying to learn and get as much information as i could.
Anyways it has been a long time, so i decided it was time to show my work again and all that i learned.
Here's Gwendolyn From Odin Sphere. There's still details to be added, and stuff to be redone. such as the crown and such.
Critics / Oppinions are more then welcome! thank you
Replies
@jksl Thank you for such a comment!
i've been doing this project since the beginning of October.
First when i picked up this project i wasn't expecting it to turn out the way it's, i've been gathering so much aknowldge about Zbrush, and new ways of workig on it, and that's what i wanna show you. A fast preview of the overall changes from Day 1 - to the present day
There's still a long way ahead when it comes to this project, but everything seems to be flowing so nicely.
Leave your critics and oppinions! i will be more then pleased to read them!
Thank you
Stand Still
Then this work would be better.
But watch out for the the symmetric folds.
Hope you can understand. i will eventually re-update today
There semt alot of stuff out of place. I ended up refixing her body anatomy, and her overall size, her arms got smaller. they looked so huge in my previous Wips
Hair
yeah i really decided to go with this one, i wasn't really liking the way it was coming along,so i decided to aproach her hair the way she had it, when she was trapped in that tower of Oswald,
can't wait to finish this piece and start ,baking the textures and the low poly model! really putting all my effort into this work, specially after only 7 months of using Zbrush, it's been such a long path of overall improvement and aknowldge
let's fire towards the stars
Oppinions and Criticism are more then welcome! and free cookies will be delivered. but only fake ones!
thank you a bunch for all the support
@praetus It's been so much overall improvement since day 1 - current day. I'm really gld that i've managed to make it this far. Thank you for your comment aswell!!
The difference between the old and new are amazing.
Keep up the great work.
Question time!
i'm near finishing the High Poly model. but i'm really fearing the next step, wich will be creating a low poly and baking the uvs. but i've no idea how to do a right aproach, i've never really Unwrapped anything, and neither i know how many Uvs/textures should be in a charater model and how i should devide them
Should i merge all subtools and Creat one big retopolgy
should i try to do in groups. like, Legs and all the armors,
Should i do every piece individually ?
I really don't know wich is the best approach for this part, trying to do a Game Ready Character is getting kind hard again. and i'm really fearing and having doubts about my self.
Can anyone point me in the right direction ?
Thank you!
After so many time i went arround and redid this whole project!
hope you all like it
it's still WIP
Gwendolyn from Odin Sphere *based on my own style*
Everything you see has been made in 3D NOTHING has been added with Photoshop * Wires will be on my page *
Not Fully Finished yet, theres things to sort out such as
The hand on her Left holding the Staff
The Cloth on her back needs to be fixed
Few Pose Corrections
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The Character has 47k Polys
and uses 5 Individual Uv's
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My page can be found at
http://facebook.com/SladeDigital ( The page )
Wires will be posted in there Shortly.