First of all, i'm not planning on publishing this, I just wanted to go through the process as a learning experience. Here's my current problem after getting it to show up in game, the third person model looks sexy as hell and is positioned correctly. But, the first person model is not matching up at all(See screen grabs below) Before I exported from 3ds max I imported the Spy revolver and oriented my model so it matched up.
Here is my QC file if that helps:
$cd "G: \Projects\3_TheColt\5_Exports\TF2 Weapon"
$modelname "weapons\colt\colt.mdl"
$model "TheColt_TF2.smd" "TheColt_TF2.dmx.smd"
$cdmaterials "\models\weapons\colt\"
$cdmaterials ""
$hboxset "default"
$hbox 0 "weapon_bone" -0.986 -5.448 -3.624 0.986 4.606 14.417
// Model uses material "models/weapons/c_items/colt_d.vmt"
// Model uses material "models\weapons\c_items\colt_d.vmt"
$attachment "muzzle" "weapon_bone" 0.00 2.72 14.78 rotate -90.00 -0.00 0.00
$attachment "eject_brass" "weapon_bone" 0.00 1.92 1.59 rotate 90.00 -0.00 0.00
$surfaceprop "metal"
$illumposition 5.396 -0.001 -0.421
$sequence idle "idle" loop fps 30.00
$collisionmodel "TheColt_TF2.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
Replies
Thanks