About time I made a thread for this!
I started working on this as a tangent to
a larger scene I was working on with the intention to share assets between the two and create a centrepiece area, so that I could get at least a part of it into my portfolio FAST. The urgency isn't so great anymore though, so this one's become a standalone scene for now.
Concept by Wang Rui. This one's popped up in the noob challenge suggestions a few times and I've wanted to do it for ages
Progress so far: I've done basic modelling, initial lighting pass, a few sculpted textures and a few crazybumped. There are some placeholders still in there as you can see.
To do list from here:
- Basic textures (no more placeholders!)
- Finish all low poly modelling
- Refine/finish all textures (diffuse/normal/spec etc.) and work on material definition
- Decals (dirt n grime)
- Finalise lighting
- Work on puddles + rain, general tweaks, atmspherics, particles etc.
Critique and Cryengine tips much appreciated
Replies
I love working on foliage and natural shit, it feels like the closest 3D artists get to being outdoors
Anyway, still lots of work to be done. My glass shader is still looking like balls! Anyone got tips to share?
Any other general crits appreciated
This patern on the wood looks like a swastika. (No offense here, but it jumped into my eye, but maybe because I'm german and we're told to be very sensible. ^^)
But another question: How did you do the foliage? Could you post a wireframe or even a guide how to do these?
Cheers buddy and I hope that you don't get me wrong with the swastika thingy.
Great work.
Yes, it's a swastika pattern, but given the fact it's part of a Chinese scene I'm hoping most people will make the connection and see past the Nazi connotations... maybe this will become clearer once all the 'Asian' elements of the scene are in place.
On the other hand maybe I should play it safe and use a different pattern
I wrote up a little tutorial on the foliage - I hope it helps!
Thank you very much for your great tutorial.
Well, I don't think it really matters. I mean it's not even remotely connected to Hitler and the nazis. So imo I wouldn't change it. I think everyone here is mature and smart enaugh to know, that the swastika is way older then the nazi ideology.
Cheers mate
Try turning up the GI in your time of day settings. That will help the light bounce more. i would also look into baking vertex ao into your meshes. its a good practice to get into for Cryengine.
With the foliage make sure to adjust your bacview settings in the material. That will help soften up the harsh black on the back side of the plants.
Cheers
Good job!
ShadowWalker - No problem, I'm glad it could help!
kaikaisushi, thanks!!
Earthshine, thanks so much man, I did what you suggested and it really helped. I looked into vertex colour AO but couldn't get it working 100% - however when I've locked down modelling and scene dressing I'll give it another try.
Helder, thank you dude it means a lot!
silkroadgame, thanks!
So here's a couple of new screenshots. It looks like not much has changed, but I've been doing endless lighting tweaks, material changes and a few new assets.
After rendering these shots and flipping in Photoshop I see some stuff that needs changing instantly! That plaque above the doorway is way too saturated and the material of the framehanging on the upper wall does not read correctly. Lots of material definition work to be done all over. I'm still missing some materials too, like the top parts of the pillars.
So next up, I'll finish all my textures and get material definitions fixed. Then decals; I think some grime on the walls and moss in between the stones will help break up the straight lines and provide some variation on the tileables.
Critique is most appreciated
It is going along really well ! I really like your vines (As you will see below, I had a go at it, my own way, and I was not really satisfied by my results).
I can't wait to see how you will progress with that scene !
It is funny because I was working on the same scene, like you I spotted the concept art on the noob challenge concept thread and was sad that it was never picked.
If you are interested here are some screens of where I am right now: https://dl.dropboxusercontent.com/u/750175/Sans-titre-1.jpg
Note that this is very wip, there is no work on the lighting whatsoever, and a lot is missing. It is funny to see how we both took really different paths.
I was working on it about 1.5 month ago, but I stopped when I landed my new job. But I think I will try to finish the scene once I will be settled into my new apartment.
Also, I had some email exchange with Wang Rui to know the meanings about the different Chinese writings in the scene, I really did not want to write stuff that might make no sense to a Chinese person looking at the scene. Wang Rui was really nice and gave some nice explanations !
Maybe it will help/interest you:
Would like to see some reflections on the glass parts of the windows.
Simply place some clouds in the sky to make variations and generate an Environment map for the glass via it's material and set the glossiness to 255, voila.
Your progress on your scene is looking great! There are some nice sculpted assets in there, and after you get a lighting pass in, I think it'll look fantastic. When you get back to it, post your thread link here, I'd love to see it!
Maximum-Dev - Great tip, thank you, the lack of reflections was really frustrating me so I'll do this ASAP! :thumbup:
chrisradsby, thank you dude!!
I also thought about giving this one a try, since it's such a pretty little scene.
Feedback on old work is better than no feedback at all
Cheers!
Cheers