I'm working on this Superman vs. Wonder Woman scene that I might end up getting 3d printed depending on how it turns out, and I thought I might as well document the process. Hope you guys enjoy.
As always Crits and Comments appreciated greatly!
Current Update:
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Anyways let me know what you guys think, hope you enjoy!
Here is a little update on Wonder Woman's costume, let me know what you guys think, cheers!
Wonderwomans base isn't developed enough to worry about armour just yet. keep pushing her forms.
I have no idea if this is an easy question to answer but I cant find anything about it online. Once I get their forms worked out I will be posing them in a separate layer so I can go back and forth between posed(asymmetrical) and tpose(symmetrical). But I cant figure out a way to keep subtools while doing that. To pose them I would think I would have to merge all the subtools(which would get rid of my layers) to keep the armor and what not in place.
If you guys have any tips on what the best way to work around that would be that would be awesome. Thanks guys!
Here is my most recent work on superman, still have some work to do on him, especially his hands, but let me know what you guys think.
Ill have an update coming on wonder woman in the next few days, hope everyone is having a good holiday season, cheers!
He looks too relaxed. Not as if he's currently kicked, but more as if he's unconscious and falling down through clouds. His muscles need to tense up more, his spine/body curled up as if he's doing crunches, and the head should be tilted more / instead of \. The chin gets kicked but the top of the head has some inertia, plus it shouts "necks shouldn't do that!"!
You want to have the body facing one direction (head on towards the camera) and the face being kicked an entirely different way. Right now you have a smooth convex curve of where the face, chest, stomach, crotch are facing. The chest, stomach, crotch should be concave instead, and then the face being in contrast with that.
Not to derail the thread but... I do have a generalized crit and it leans more toward creating a face for realtime which isn't the case here but you do want to be mindful of habits. The face is highly posed, specially around they brows and eyes. This is something that happened a lot in past games but is something that needs to be left up to the animators. It's hard to un-angry a face that was sculpted to look angry or intense. It looks great in still shots and marketing material, it makes it easy to get approval because it conveys one of the emotions the character will be asked to make but when it comes time to do anything else its nearly impossible.
As games come to terms with the new hardware and story tellers seek to expand their pool of emotions we will start to see artists grapple with how much character they put in the faces that the sculpt.
@bonkahe Damn I missed a good opportunity haha. As for that plaque I guess I was just really tired last night and rendered the wrong one but I have a version where I fixed that and will post it up when i get a chance.
@Snader Thanks for the crit man, I will definitely try and make him a little more tense. Now that you mentioned it I will work on his pose a bit and give him that concave stomach to make it look like he is being kicked more and not flying.
@gunawanzx Thanks man, I will will on the pose a bit and hopefully clear up some issues.
@Mark Dygert Thanks for the kind words. I definitely know what you mean, and I do always try and keep that stuff in mind. I know how hard it is to un-pose a face so I actually made it in a separate layer so I can turn it on and off. Or even lower the opacity so if you animated it, it would look as if he is making the face in real time. In fact all my subtools have layers so i can "turn off" the pose and work on it back in symmetry mode.
Ill have an update soon keeping all your crits in mind, thanks again!
Firstly, I'd take a look at the length of the leg and size of the feet and boots. I know there's some comic book stylisation going on, but n a pose like this, her shins are reading as being far too long.
The kick is looking pretty awkward. Is this a flying kick or one from a standing position?
Either way she needs to be looking at what she's doing, keeping her guard up, and the legs, hips and torso need to be repositioned into a more suitable position.
On a more personal preference kind of thing, the way I'd do this is to have Wonder Woman, coming down diagonally from above as if she's just been flying and come in for a flying side kick, and then keep the boot in contact with Superman's face
Also she is standing on the gound. I still have to create a ground and move supermans cape up, but yeah she is standing.
The flying sidekick could be awesome, I might do another version of it like that once I finished this one, thanks for the tips.
I dunno if the comic is cropped or not, but I would make her standing leg be mre \ than >. Make one smooth arc from one foot through the pelvis and down into the other foot. Kind of how a church archs and buttresses guide forces to the ground:
It's a relatively small compositional change, but it gives a much better sense of force. Right now it looks like her kick is also propelling herself backwards, instead of standing firm in place.
I shortened her legs and shins a bit, turned her head so she will actually be looking at superman, stood up her left leg a bit and added some definition to her muscles, let me know what you guys think.
It could just be the angle of the picture I'm seeing.
cheers!
and yes, in midair I would say that this kick usually looks pretty awkward.
The motion of the leg and supermans face (the face shows it's obviously post-kick, and the leg is far in front of him) indicate it should be a roundhouse, except that the characters are in impossible locations for that. The best compromise is a standing (or flying) side kick. With maybe a slight flick of the toes.
That last photo is good reference though. It shows a lot of power, even though the guy is unphotogenically looking away. The kicking leg is nice and straight, and the other bits of the body (minus the arms, which I reckon are the primary balancing tools) are flung in the opposite direction to give extra momentum to the kick.
so that is my advice to you too.
That said I might repose them a bit when I'm done and try and get a more accurate/dynamic pose/s going on. Thanks for the crits though, some of those references will be really helpful, update coming soon, cheers!
I still have quite a bit of refining to do but I wanted to show you guys how the composition is coming along.
I know you can't make everything free floating because it supports superman, but you can make everything more flat and jagged.
Now this one is for fun and its most likely a heel kick. lol Even though WonderWoman is buff, she is still very sexy and curvy.
I also hunted down the original comic page and found what exactly is happening before the kick is made.
So as you can see she is turned around backwards right before the kick is made. It still doesn't make a ton of sense but I have to stick with the pose in the comic for now.
Any idea why Wonder Woman is beating everybody up?
I hope you guys liked how it turned out, crits are still welcome, I might get to them if I decide to paint this later.
Ill keep the thread updated if this gets printed so I can show you the final results!