Hey Polycount people!
This is the first time I show work on Polycount. I have hesitated many times, but this time, I'll do it. As it's my first time here, I'll put a line down, about myself:
I'm a CG-Art student, trained in film, however my childhood dream is to work on games. So in my spare time I work on game-assets.
This Rococo Style Horse Carriage
(WIP) is the current personal piece I am working on.
Here's the main-mesh in Maya, I imported into Zbrush:
http://4.bp.blogspot.com/-
Zbrush sculpt of the main body. I only sculpt half, as the other half will share texture space.
I'll update my progress in this thread - it may take a while, as I am also working on my final-year university project.
Replies
I'm nearly done with the body, I only need alterations and polishing the edges and so on.
I'm hoping to re-using many of the textures, and copy them around, as I want as crisp detail as possible, without using too much texture space as my plan is, to make it into a game asset (for my portfolio)
feel free to give feedback.