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Rococo Horse Carriage (Maya/Zbrush)

Bering
polycounter lvl 7
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Bering polycounter lvl 7
Hey Polycount people!

This is the first time I show work on Polycount. I have hesitated many times, but this time, I'll do it. As it's my first time here, I'll put a line down, about myself:
I'm a CG-Art student, trained in film, however my childhood dream is to work on games. So in my spare time I work on game-assets.

This Rococo Style Horse Carriage (WIP) is the current personal piece I am working on.

Here's the main-mesh in Maya, I imported into Zbrush:

http://4.bp.blogspot.com/-Hsshow1.jpg


Wip1.jpg

Zbrush sculpt of the main body. I only sculpt half, as the other half will share texture space.

I'll update my progress in this thread - it may take a while, as I am also working on my final-year university project.

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  • Bering
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    Bering polycounter lvl 7
    Here's an update on the project.

    I'm nearly done with the body, I only need alterations and polishing the edges and so on.

    I'm hoping to re-using many of the textures, and copy them around, as I want as crisp detail as possible, without using too much texture space as my plan is, to make it into a game asset (for my portfolio)

    feel free to give feedback.
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