So when you convert a normal map to AO it makes it look like its blueish. I noticed in the options you can set to grey scale. my question is when i overlay this over my AO bake should do the greyscale or blue?
Why don't you make the comparison yourself? Duplicate the same model with finished textures, one with a grey scale AO and one with tinted AO. And see what looks better to you.
I would recommend using Knald to get an AO instead of doing it in nDo2. Knald uses real geometry and gives you a much higher quality result, while nDo2 just does a bunch of photoshop tricks to guess at the AO.
@BARDLER but if your detials are made in ndo2, you kinda have to use it;s cavity and AO generation since there is no geo to bake from.
Knald isn't a baking program. It uses your normal map to create a height map, and then uses that geometry to bake from. Here is a quick demo I did to show what I mean.
note, the nDo AO was a combination of of the highpoly AO and the details.
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In my opinion the blue AO looks better.
That said, I LOVE nDo's Cavity, Specular and "Diffuse" conversions from Normal for diffuse map creation....
Knald isn't a baking program. It uses your normal map to create a height map, and then uses that geometry to bake from. Here is a quick demo I did to show what I mean.
note, the nDo AO was a combination of of the highpoly AO and the details.