heyguise. I'm pretty new to this forum and I'm pretty new to modelling as well.
Anyway here's my m4a1 model, its my 2nd gun model ever.
Just some questions tho
1. is the polycount low enough that it wont be hard to unwrap
2. if not where should i clean it up
also im just learning how to unwrap and ive already unwrapped and textured my first gun (it was a tommy gun so it was pretty basic shapes) so im gonna learn more and unwrap this in the future.
and of course, constructive criticism will help a lot!
Replies
The spikes are like a small addition to make it look kinda beast later when i unwrap..
I'm not sure if I wanna redo it, but i may end up having to just to make it match with several of my m4 references.
My advice is that you should try to finish this piece to match your current references, then revisit it later with the knowledge you've gained and try giving the gun personality. If you're going for a bad-ass grungy look, try adding makeshift attachments for the gun, such as a second magazine tapped on or perhaps a broken binocular used as a scope.
Also you definitely need to optimize your polycount. There's a lot of unnecessary polygons being used that don't add any geometry or could better just as easily be shown with a normal map.