So with my BFA I am not really finding work so easily.
I am applying to anything I am qualified for [and a few I MIGHT be qualified for in my opinion]. I am using job search sites like Indeed to help narrow down a suitable position.
But I am not finding any jobs for "3d." Is this a common thing or am I searching wrong somehow? I mean the majority of the hits I get for a multi-media artist or anything in the Art field are for like logo design, html/css/java/php specialist, etc. Nothing in the 3d area. I see many people here and other places that are far more skilled than I am that are out of work so I am not that put out and am seeking employment in more broad areas of employment. Know what I mean?
What sort of job could I get or would be available to someone with keen interest in 3d? I mean I know I can't get a job out of college at Pixar or Bethesda but what else is out there? I don't mean like CAD or designing machine parts. I mean like a fun creative job.
Thanks
Replies
get rid of the blog. put up an actual portfolio. and post some FINISHED work. not just renders of highpoly models with a skylight. get the actual finished, textured lowpoly work in there.
if they didn't teach you that in your BFA, you got ripped off.
As far as looking for work, find the names of game companies and look at their "Jobs/Careers" section on their websites. Places such as Indeed.com are practically useless for jobs in games from my experience.
You are a good portion of the way there, just make low poly meshes out of your high poly and texture them out.
A good ressource to find game studios ( although there are a ton of studios missing out from there would be gamedevmap.com, creativeheads.net also has some up to date job postings, gamasutra job board, gameguzzler.)
http://www.polycount.com/forum/forumdisplay.php?f=45
http://www.game-artist.net/forums/hiring-industry-contracted-work/
http://forums.cgsociety.org/forumdisplay.php?f=319
http://cghub.com/jobs/
http://www.jonjones.com/archives/
" is also not the most professional message to display on your portfolio.
Likewise, places like indeed are great for visualisers, designers and CAD engineers but there's nothing for actual 3D real-time or otherwise production work. I'm actually really surprised there isn't a 'go to' site for all these kind of roles, it's incredibly segmented compared to other industries.
In your case I would agree with the above advice about getting a portfolio, presenting yourself in the most professional way possible to show you are serious.
I've seen your threads, and you've gotten a ton of great advice over the years - take it. Listen to these guys. You need some real finished game assets, you need to have a solid understanding of creating game res models and textures. If you really apply yourself and make a badass portfolio, you will eventually find work.
As it stands, you might be able to get something tangentially related to 3d art, and if that's what you're after you're doing the right thing, just use job search sites and try a bunch of relevant keywords.
Lol, it's futile with this guy. He's had a crit thread running for 2 years where he just goes round in circles ignoring all advice, don't see this one being any different.
I didn't even bother checking that site. here's a list of all the sites I used.
http://www.cgmeetup.net/home/jobs/
gameguzzler.com
gamasutra.com
polycount.com
creativeheads.net
http://www.gamejobhunter.com/jobs/art/
cgsociety.org
3djobs.com
motionographer.com
gameartisans.org
gameindustrygrunts.com
http://www.workingincanada.gc.ca/
gamejobhunter.com
http://sachisquest.com/gamedevgigs/
1. Find studios of interest with openings
2. Send resume and folio link (hint: attach to a brief message hi-lighting what you can do for their team/project)
3. Wait
4. Update/improve folio and repeat until you get a response
Why I love Polycount. It's good advice, too. This thread is teaching me a lot, as I'm about to graduate, and need to start searching around for jobs.
This. As others have said, it's going to be very difficult if you have no real time assets when you're applying for artist jobs within the games industry.
The fact that you're not getting a job/interviews/replies is a clear sign that it's not where/who you're applying to but your work may not be up to par, unfortunately.
There's a lot of great advice here and it will only benefit you to take it on board. After all it's not like we are trying to put you at a disadvantage, we're trying to help you get better.