Well I'm trying to gauge my capacities and see if the time I'm taking to model / texture something is taking too long.
so, I know it depends from a person to another, but if you had to do this
and this ( just the trailer )
open and closed version
How much time would you take from modeling with 3.5k tri limit, to normal baking / texturing creating the collision box and importing into the engine?
I started 2 days ago and now I'm on the third day and I should be done with it tomorrow.
Am I taking too long?
Replies
but 2-4 days is ok if the end result is good. If you don't have a lot of experience making something like this then the only way you'll get faster is through repetition.
Something to note is I have a huge library of premade bolts, screws and other mechanical bits as well as a big library of photoshop and zbrush brushes. I know how all these things will work together to make something so it speeds things up a bit.
You can get a lot of the smaller details just using normal maps off of your texture.
Is it efficiency in the way of beeing fast because of " knowing exactly how to do it without the wasting time "?
Another thing to keep in mind is that work expands so as to fill the time available for its completion. It holds laughably / painfully true with art. If you have to make something in three days it will tend to get done in three days. Most people have no probably filling a week and a half building the same thing.
This is me right there!!! After reading this I justrecognized my self and it is true that I constantly add detail because I'm not yet thinking on " how will I start making the diffuse / specular " and so I stay on my normal for a while longer.
It's cool to have a fixed objective on what need to be improved
Thank you very much perna, great information right there.
I hear a bunch of people call this "spinning wheels", because while your are doing a bunch of work, you aren't getting anywhere. This also happens when you haven't planned something out well enough.
1) Don't worry about speed right now, it's about being able to make a good model first and foremost. A employer won't care if you've produced a trailer with 4 wheels in 30 minutes if it looks shit, they'll just tell you to do it again thus everyone's time and effort being wasted. Take your time and do it well first.
2) Once you're done with that, you can think about being more efficient to speed up the workflow. Examples like, "Hey, I sure do model a lot of screws and bolts, how about if I make a library of all these?". Hot keys, making keyboard shortcuts, utilizing scripts, creating texture libraries and stuff will speed things up a lot. You really just learn over time with experience anyway, you'll get faster once you've produced over 50 models or so haha.
Good luck man!
"Get your ego out of my art", an article I wrote about efficiency years ago. I refer to those meaningless details people waste their time on as "Unseen art", have a read.
http://www.gamasutra.com/blogs/PeterKojesta/20101101/6332/Get_your_ego_out_of_my_art.php
excelente . really informative. thanks for sharing.