Hey Polycount! It's been a while since I've posted here, I wanted to to show you all a character I've been working on.
I am starting with the sculpt, then moving on to the game mesh, map baking, texturing etc.
He's pretty generic, my focus for this one was on anatomy of the face and body as well as drapery
. Essentially, I am trying to create a realistic model of a human male.
I still have some work to do on the sculpt, I plan to work on the hands next, and I am struggling a bit with getting the jeans to look right. The shoes right now are placeholder.
Any critiques/comments/advice would be greatly appreciated!
Hrmm... is there some trick to getting images to embed? maybe mine are too large? I've tried everything T.T
Replies
Critiques and comments always welcome and appreciated :]
Tone it down to a slight reflection, for the most part it's doing more harm to the skin/realism of this guy than doing good to it.
Another thing might be to study the aesthetics of his clothing. It looks great from a modeling point of view, but the colours aren't all too interesting to look at. You could try a black jacket or some larger, more noticeable designs on it. Overall? I'm interested, and it has great potential, just play around with it some more.