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Sketchbook: MLewallen

polycounter lvl 8
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MLewallen polycounter lvl 8
Wow, so. Finally working up the nerve to start up a sketchbook here. I've lurked for a while, watching contests (and working on pieces), but first non-contest thread.

So! I like to try to work in a multitude of things, mostly for understanding process, and, well, I don't like getting stuck in one thing for to long.

Primarily, though, a lot of digital sketching / painting in the 2D side, and for 3D work I focused on environment and asset art a lot at SCAD. I've been working on developing my character art skills. I've also been doing a bit in low poly lately.

Speaking of SCAD - I went there for my MFA in Game Design; my BFA is from William Carey in a Painting / Ceramics split studio.

My preferred programs are:

Maya 2013 / mentalray
Marmoset Toolbag
Photoshop
Paint ToolSAI
UDK
ZBrush

All righty then! I've got spots in various places, and here's some you fan find me on!

Tumblr
Deviantart
Behance
Sketchfab
Facebook

[SKETCHFAB]a941b84548eb46a0b2fa20185038d3cf[/SKETCHFAB]

So to start up my sketchbook, here's a TARDIS.

EDIT:

Took me a few days to find my screenshots, but here are shots from my thesis visual project.

UDK2013-03-2813-20-51-49_zps44c52c9c.png

KitchenCompiledScreenshots_zps1dc6759d.png

LivingRoomCompiled_001_zps2cf7dc0c.png

LivingRoomCompiled_002_zps03aa005b.png

KidsBedroomCompiled_zpsbf079f4a.png

Replies

  • MLewallen
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    MLewallen polycounter lvl 8
    So, I'm a big World of Warcraft player on Wyrmrest Accord. So, to inspire myself to some low poly art, I played with a piece of my blood elf paladin.



    Sketchfab turnaround:

    [SKETCHFAB]b09992ddf857456286b29b3744731a11[/SKETCHFAB]


    mentalray render(s):

    Render_LowPolyThaelis_NewRender_001_zps90ac1d77.png
  • MLewallen
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    MLewallen polycounter lvl 8
    This one was for the VG Remix contest, which I'm sad to say I was unable to finish.

    I chose Dragon Age as my game.

    (I really just need to texture the characters, should probably do that soon. )

    [SKETCHFAB]d26facb7f09847239ac721f8d6e8a935[/SKETCHFAB]

    And the dragon, before posing:

    [SKETCHFAB]1ea56937e8854adbb2351927b67c887d[/SKETCHFAB]


    Render of the rooftop with texture:

    TheDiorama_WIP_004_zpsbdc5a7de.png

    TheDiorama_WIP_003_zpsfa63b752.png
  • MLewallen
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    MLewallen polycounter lvl 8
    One more, for the moment.

    Following my low poly trend ( I blame the VG remix, reeally), I thought I'd give Sylvanas a try.

    She's still a WIP. Renders in mentalray or screencaps.

    WIP_Render_010_zps4e2086d8.png

    WIP_Render_011_zps91d8210b.png

    To try to have a 'full' render, here's her throne room!

    Sylvanas_ThroneRoom_Screencap_002_zpse872f6fd.png
  • MLewallen
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    MLewallen polycounter lvl 8
    Turnaround_001_zps819010f0.png

    Turnaround_002_zps6c198970.png

    Turnaround_003_zps709564ad.png

    Turnaround_004_zpsd392eb0c.png

    WIP_Render_015_zpsa70097e5.png

    She's a lot of fun - and a lot more tiny details that it seems. Time to UV and texture the throne room!
  • Tamaru
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    Tamaru polycounter lvl 5
    Your poly work is getting better with time, but i see your color pallets and flat yet high-res textures hurt. When doing low poly work like this, in order to scale the textures to look good with the models a lot of people do the texture work with low pixel/aspect ratios. Maybe that is something to look into? nevertheless good work. You're improving :)
  • MLewallen
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    MLewallen polycounter lvl 8
    @Tamaru: Thank you! I appreciate it :) I get used to doing higher-poly texture work, so it feels a bit different, I guess, trying to figure exactly how low to work for lower poly pieces? Hm.
  • MLewallen
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    MLewallen polycounter lvl 8
    Dug up some of my other past works. This is one of my favorite from SCAD.

    002_zpsbdbc6361.jpeg

    005_zpsf61fc102.jpeg

    009_zps8723aa17.jpeg
  • MLewallen
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    MLewallen polycounter lvl 8
    So, today - not so much an update in my 3D work, but I thought I'd put up some of my 2D work.

    (okay, so maybe here's a staff concept I played with.)

    WitchesStaff_Process_WIP.jpg

    Xynrael_the_Frostbane_zpseecf9ac3.png

    NWO_Tally_final_zps6a955d8d.png

    SWTOR_Taess_small.png

    ---

    Ooh, some buildings I did. The buildings were modeled and rendered in UDK...

    Barracks_zpsd302d8a7.jpeg

    GrandHall_001_zps5f7c2ed4.jpeg

    Fountain_001_zps9ed44f01.jpeg

    The mountains here were modeled in maya; but this shot is actually in the Unreal engine. (skybox is UDK.)

    Highres_Screenshot_00006_zps1f105a70.png
  • MLewallen
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    MLewallen polycounter lvl 8
    Sylvanas Windrunner

    Autodesk maya, mentalray
    Photoshop

    Sylvanas if property of Blizzard!

    I know; the walls are not a 100% replica of the room in World of Warcraft. The goal here was something a bit more simplistic, but still able to convey the general idea of the room and the character.

    [SKETCHFAB]8f22bbe0cf834024b66e5d7f6a16878a[/SKETCHFAB]

    Sylvanas_ChibiThing_FinalRender_002_zps37322184.png

    Sylvanas_Turnaround_Render_001_zpsfd1826f9.png
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