Your density and topology are uneven throughout the model. 6k is a bit much for a model this simple in silhouette. The extra loops down the leg lengthwise, while the thigh silhouette itself gets no love from those polys. Back of the neck and the feet also seem really dense.
Unfortunately I can't see the wires here and I can't run the 3d plugin from work and do screencaps.
The stuff I remember was the sides of the legs and and the back. But read throught the wiki and apply what's there to your model. Simple rule to follow for now is that if it doesn't help the shape for deformation and/or silhouette you can probably get rid of it.
The horizontal loops are not the issue- the vertical loops are. You can reduce your tri count on the neck and back of the head without loosing much definition.
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Your density and topology are uneven throughout the model. 6k is a bit much for a model this simple in silhouette. The extra loops down the leg lengthwise, while the thigh silhouette itself gets no love from those polys. Back of the neck and the feet also seem really dense.
would you think I should take this loops ??
The stuff I remember was the sides of the legs and and the back. But read throught the wiki and apply what's there to your model. Simple rule to follow for now is that if it doesn't help the shape for deformation and/or silhouette you can probably get rid of it.
The horizontal loops are not the issue- the vertical loops are. You can reduce your tri count on the neck and back of the head without loosing much definition.