I started working on Labrys from Persona 4 Arena for fun. It's been awhile since I've posted work in it's own thread so here goes. What do you guys think? Still working on the Axe and scene/poses, etc.
Oh man this is looking great so far, I get all excited whenever Persona is mentioned. I've always been wanting to model Labrys.
I reckon you go over your proportions if you want to match the character as close as possible. I did a quick liquify pass to show what I think she should look like.
Just a shorter torso, smaller chest, less broad shoulders and longer legs. Her ponytail shouldn't be as volumetric as well. I personally think her face should be "cute" but I reckon you can differentiate on that.
What you have so far is pretty polished, I can't wait to see the axe!
Looking much better!
Just more little observations, her torso looks a bit 'top heavy', may be the shirt is too baggy at the top, shoulders are too wide or she needs wider hips.
Looks really nice. Just a few things to note. The textures overall are a bit flat as _Kratos_ mention some soft gradients will help alot with that. The specular maps need work all of your materials are under defined. Your metal you are going to want to make darker in the diffuse to get it to look like metal. The red areas should read more like hard plastic than red metal. I would saturate the red areas and increase the gloss. The hair is really flat right now as well. I made a paint over to show you what I mean. In the pain over I added some subtle gradients to help the flatness. I changed up the metal and red areas to show you what I mean. Hope this helps.
Adjusted the shaders and colors, and the spec to help pop her a bit. Also shortened the width between her shoulders and widened the hips. Took a few tries but I've been looking at it way too long now. I think in readjusting the shoulder the first few times the location of the pivot/joint got muddled and fubar'd.
Ehh, calling her done for now. Gotta keep on making stuff, but I'm satisfied with how she turned out. Thanks for all the insight and help making her (and me) better
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Even though I love how her hair looks; her frontal hair and her ponytail don't match I think O o'
I reckon you go over your proportions if you want to match the character as close as possible. I did a quick liquify pass to show what I think she should look like.
Just a shorter torso, smaller chest, less broad shoulders and longer legs. Her ponytail shouldn't be as volumetric as well. I personally think her face should be "cute" but I reckon you can differentiate on that.
What you have so far is pretty polished, I can't wait to see the axe!
Hey guys - finally got around to doing some adjustments and just re-doing the hair.
Nightflarer: Thanks for the advice! I aimed somewhere between the original size and what you had.
Let me know what you guys think
Looking good! Keep it up!
Looking much better!
Just more little observations, her torso looks a bit 'top heavy', may be the shirt is too baggy at the top, shoulders are too wide or she needs wider hips.
Adjusted the shaders and colors, and the spec to help pop her a bit. Also shortened the width between her shoulders and widened the hips. Took a few tries but I've been looking at it way too long now. I think in readjusting the shoulder the first few times the location of the pivot/joint got muddled and fubar'd.