I have no idea if this tutorial is any good or not but it's the first thing to pop up when I rolled my face over the keyboard with googles search page up.
I saw your earlier post, http://www.polycount.com/forum/showthread.php?t=126886 you should of asked this question in that thread, since that's when sub-div levels were brought up. They are talking about it's use in zbrush, and gir was joking and being sarcastic.
It's funny how "sub-D" is now used interchangeably with "subdivision levels" even though they are very different things (with one kind of sounding like a nickname of the other)
I saw your earlier post, http://www.polycount.com/forum/showthread.php?t=126886 you should of asked this question in that thread, since that's when sub-div levels were brought up. They are talking about it's use in zbrush, and gir was joking and being sarcastic.
yep, even that I am noob his answer was sounding strange to me xd.
So in short subd means how detailed your model is, or something with zbrush?
So sub-d and subdivisional level are one the same thing? That can be done in any program or just in zbrush? And do I do it poly by poly or it is a bit automatic? Sorry I cannot watch youtube videos cuz of to slow net.
Sub-d is the name of the modeling technic. You model a low poly cage that will look fine once subdivided with a subdivision algorithm (catmull-clark). Your base model having fairly low vertex, it makes shapes easy to control.
Ok now i see Pior image. yeah that's Maya subd surfaces. Kind of patch modeling in max, transition between nurbs and poly. Didn't see anyone using it recently. I think they are indeed the origin of sub-d term, but i don't think people refer to it when talking about subd anymore, as it is Maya specific and barely used anyway.
Each iteration of subdivision is a "subdivision level". Yeah pretty much all 3d package have a subdivision function, zbrush, max...
In a sculpting software like zbrush, you can sculpt on any level of subdivision. Edting the global shapes on the lowest levels, fine tuning details on the highest.
In max its a bit different as it's not a sculpting software, you generally don't edit a subdivided model, you just edit the base mesh. Hence, max is more used for mechanical stuff and zbrush more for organic stuff and details.
Note that Maya sub-D let you access each subdivision level and refine by area like you see on pior first image.
Steven Stahlberg was the master at it. But really i don't see it beeing used anymore
It is generally applied on all the model, though you sometimes might want to only subdivide a few faces for specific case.
Replies
[ame="http://www.youtube.com/watch?v=nRrXBtjiLyU"]Sub-D Modelling in 3Ds Max : Part 1 - YouTube[/ame]
Sub-D :
Subdivision levels :
yep, even that I am noob his answer was sounding strange to me xd.
So in short subd means how detailed your model is, or something with zbrush?
So sub-d and subdivisional level are one the same thing? That can be done in any program or just in zbrush? And do I do it poly by poly or it is a bit automatic? Sorry I cannot watch youtube videos cuz of to slow net.
Ok now i see Pior image. yeah that's Maya subd surfaces. Kind of patch modeling in max, transition between nurbs and poly. Didn't see anyone using it recently. I think they are indeed the origin of sub-d term, but i don't think people refer to it when talking about subd anymore, as it is Maya specific and barely used anyway.
Each iteration of subdivision is a "subdivision level". Yeah pretty much all 3d package have a subdivision function, zbrush, max...
In a sculpting software like zbrush, you can sculpt on any level of subdivision. Edting the global shapes on the lowest levels, fine tuning details on the highest.
In max its a bit different as it's not a sculpting software, you generally don't edit a subdivided model, you just edit the base mesh. Hence, max is more used for mechanical stuff and zbrush more for organic stuff and details.
Note that Maya sub-D let you access each subdivision level and refine by area like you see on pior first image.
Steven Stahlberg was the master at it. But really i don't see it beeing used anymore
It is generally applied on all the model, though you sometimes might want to only subdivide a few faces for specific case.