Hey there!
after a long time not working on my game art skills I quite missed it but the Unearthly Challenge gave me a perfect reason to get back in the real time world!
My plan is to make an Ice Cave with a lost ruin/temple inside it. I was mainly inspired by this picture:
http://www.hdwpapers.com/walls/ice_c...per-normal.jpg
I will be using UDK and i also plan to do a lot of zbrush action. Furthermore i want to experiment with UDK materials to make a nice snow/ice shader. All in all, i hope this will be a great learning experience for me.
Below is my first blockout and vray render. I want to further develop the mood/lighting and composition and then ill dive into ice sculpting
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Replies
I'll try and jump on this one too if i can get some nice ideas on the theme... it's so simple that it gets hard
Anyway you're off to a good start, I'll be watchin this thread
on a side note is polycount participating? the challenge wasn't advertised and it's not listed in the "teams"
Not officially, but I have seen some polycounters with threads on gameartisans and 3dtotal.
http://1funny.com/wp-content/uploads...6/ice-cave.jpg
So i first created tiling 3d geometry in zbrush and rendered out the different maps in 2.5d. Although the maps are low quality and don't look good, at least i finally learned a proper workflow thanks to:
[ame="http://www.youtube.com/watch?v=e04k4Cz8UBo"]ZBrush Tileable Sculpting 01 - Brush Wrap Setup - YouTube[/ame]
See picture below for my result so far. It's far from visually pleasing but i'm going to keep experimenting and playing around.
Im now trying to make the UDK skydome overbright but unfortunately havent succeeded yet. I tried to boost the sky multiplier but to no effect. I guess i have to dive a bit more into UDK again.
Here's one of my first tries:
But fortunately my last try came out quite a bit better:
Keep up the great work.
In the meanwhile I have been practicing more tileable rock sculpting. Here they are:
Edit: Oh, and I also made another tilable rock texture:
Wire (not very optimized, i know)