This is a project I've been working on the past few weeks, would love some feedback from a different set of eyes.
I'm focusing on creating realistic foliage and textures, along with dramatic lighting to create a "living" environment.
Plan on adding a few particle systems to give more movement to the piece (dust, flies, maybe some water droplets)
Any comments or concerns welcome!
Thanks!
Still can't figure out how to add a signature soooo I'll just do it manually...
http://www.tannerlambo.com
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http://www.tannerlambo.com
The primary color in the soil texture seems to be gray, with only a few brown spots. I'd switch to a more traditional deep brown texture. You can also add a deep green moss to the shaded & moist areas.
You might want to vary the planters a bit. Have those under broken windows in better health, while those under unbroken glass are dying to show the effect of water poring in.
The grime on the windows is too uniform. Show dirty streaks to show the effect of water flow, and increase the dirt along the edges, especially at the bottom. The broken glass doesn't have to be an all-or-nothing thing; some sections could be partially broken, with glass fragments remaining.
Try adding some wear & tear to the planter frames. At the very least there should be some dirt, again darker towards the bottom, but you can also add cracks, worn corners, and the occasional missing chunks.
Lawless Flogic thank you! thats the general feel i was going for
DWalker I'll be sure revisit the grass completely now that you point out the size of em compared to the ferns I see what you mean, way too big. When you say add another segment you mean horizontally through the middle and allow some bending? correct?
I really like your idea of adding mossy spots for the moist areas, so I may have to play around with that.
Yes the plants are way to similar right now, was going to create a material that gives some color variation to the plants depending on world position, so hopefully that breaks it up. But will also focus some dead plants in areas with no light.
The windows are going to get some new meshes with some cracked and broken panes to break up the all-or-nothing thing going on now. I will also add one or two more parameters to add more grime and water marks in certain areas.
Great advice on the planter frames, wayyyyy to boring right now. Definitely will go back in with some vertex painting and break it up.
Thanks for all the advice guys! Its gonna be a busy weekend, got a lot of stuff to fix up! thanks again, any more feedback or comments will be greatly appreciated!
http://www.tannerlambo.com
Thanks! Hope you enjoy
I think its looking really good!
But i would say you need to work on the spec and normal maps for the foliage and maybe try adding some sub surface scattering.
I also feel its to tame......like you have over growth but it still in the bounds of the man made confines.....i would feel that in abandonestructures you going to have more over growth......and maybye broken pavers instead of covered up with dirt
and in the 2nd to last pic what is with the rocks in the view? you dont seem to have them in any other area of the green house
also maybe adding particles in the air might add to the it.....also i feel the fog could use some color
I hope this helps Keep up the good work
I like the overall feel, looks a lot better since you added the browner textures.