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Seams in UDK using Mirrored geometry, whilst it is all lightmapped correctly

So I have mirroed an object to make use of the texture I have created, in maya, it looks fine. However, once it is in UDK each object i have mirrored in maya has seems in UDK, The object is lightmapped correctly, but the seams still occur, Ive looked into fixes, but im not really sure what to search for the problem.

c0506241ef1e63ce91c8c30125bfaa00.png

35ab3dcadd6e4b51907d82a7b05bd379.png

My Light map
bd83c752333ff86983b00b7ccd077c47.png

This is the texture in maya
8e37b1c699cb69a8dee44fcbcbdaa6ce.png

328adea510be2e808e08d9d70471a582.png

Any help would be awesome

Cheeeeeeeeeeeeeeeeeeeeers


FIXED: Turned out to be the normal map being flipped

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