So I have mirroed an object to make use of the texture I have created, in maya, it looks fine. However, once it is in UDK each object i have mirrored in maya has seems in UDK, The object is lightmapped correctly, but the seams still occur, Ive looked into fixes, but im not really sure what to search for the problem.
My Light map
This is the texture in maya
Any help would be awesome
Cheeeeeeeeeeeeeeeeeeeeers
FIXED: Turned out to be the normal map being flipped
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