Hey guys!
Was trying to do something, but i'm not sure if it's really possible.
Basically, i have a texture. I would like to use one parameter, that would offset uvmap, but only in one direction; V. I'd like to use instanced material, and put this offset V property onto it. But the problem is, how to do it without offseting U too. Any ideas?
Cheers and tnx!
Replies
Tnx both of ya! I'll see what i can do!