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Hopeless/loss

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  • ExcessiveZero
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    ExcessiveZero polycounter lvl 12
    Tomm wrote: »
    I'm in a worse position, I don't have any art background and I've never worked in the industry(but I know I enjoy this stuff more than anything), yet I'm already 'burnt out' .. I guess someone just needs to kick me in my balls.

    every day is a new opportunity to learn, Burning out will happen, but at the end of the day you just got to pick yourself up and continue along your path.

    there are traditional things you will need to learn that a artistic background would provide, but this doesn't mean you will have to learn them in traditional ways.

    And for everything else theres coffee and modafinil, fantastic little stimulants to boost you along the way.
  • skankerzero
    stop comparing yourself to others and compete against yourself. You should always strive to be better than you were. You should never strive to be someone else.
  • RMeeks
    The second part of the video that was posted earlier. I thought it was pretty cool.
    [ame="http://www.youtube.com/watch?v=XbZnCGyPneo"]How Bad Do You Want It? Part 2 (2012) - YouTube[/ame]
  • SuperFranky
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    SuperFranky polycounter lvl 10
    It certainly helps to have friends in the industry, especially if some of them are really great specialists. Nothing can clear your head and motivate better than the honest talk with someone more experienced than you.

    I always compare myself with artists I admire a lot, and I talk to them, asking for advices, and striving to be just as good. Copy everything you see, learn from it, change it for yourself. There is not many things better than copying work you like.

    Also, it's important to have clear short and long term goals for yourself.
  • skankerzero
    I always compare myself with artists I admire a lot, and I talk to them, asking for advices, and striving to be just as good. Copy everything you see, learn from it, change it for yourself. There is not many things better than copying work you like.

    And I can bet you that most of the people you admire stopped copying others and began doing their own thing early in their career.

    Noone looks up to a copy machine.

    If you look like everyone else, then you'll never stand out.
  • Tadao215
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    Tadao215 polycounter lvl 16
    I'm not exactly where I'd like to be in my career. I'm currently working as a 3d artist for commercial ads and someday I'd like to work in games. But I've found that doing 3d art for the love of it (with no concern of, "where will this take me?") has helped me plenty. The art I do at home is for me and if I weren't lucky enough to work in a field that pays me to do this I'd probably be doing it anyway with whatever free-time I have available.
  • SuperFranky
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    SuperFranky polycounter lvl 10
    And I can bet you that most of the people you admire stopped copying others and began doing their own thing early in their career.

    Noone looks up to a copy machine.

    If you look like everyone else, then you'll never stand out.

    Of course they did, but to be better yourself you first have to copy somebody better than you, trying to emulate them. It's a basic principle of learning. When you achieve the state where you are not satisfied with imitating anymore, you create your own style.
  • skankerzero
    Of course they did, but to be better yourself you first have to copy somebody better than you, trying to emulate them.

    I don't necessarily believe in that.

    You don't ALWAYS have to copy someone else. It falls apart when you think about who the original masters copied or those dealing with bleeding edge tech.

    In my opinion, being influenced by someone and copying someone are two very different things. Copying doesn't imply learning because you skip all the steps that lead you to your final product. Learning has a lot to do with solving problems along the way.

    **edit**
    To add to this:

    I know what you're saying btw. I started off copying comicbook art. It's just when you're talking about education and bettering your skills, using the word 'copy' is not really the best word and may give off the wrong idea.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    Hopeless feeling people should check out polycount member rv_el's progress portfolio: http://www.pseudo-pod.com/archive/archive.html

    It took a decade of practicing and persistence before he attained skill levels to create this: http://www.pseudo-pod.com/temp/Guile/guile.htm
  • rino
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    rino polycounter lvl 12
    you should do this because you LOVE to do it. as soon as you make it a competition against other artists, you'll feel like shit.
  • Tadao215
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    Tadao215 polycounter lvl 16
    CurtisWS wrote: »
    you should do this because you LOVE to do it. as soon as you make it a competition against other artists, you'll feel like shit.
    exactly what I was trying to get at.
  • katana
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    katana polycounter lvl 14
    I'm facing a similar feeling/observation as the OP. That's when i think about a story I read..

    Quantity over quality

    A sculpting professor split his class into two sections.

    Section A was instructed to produce the best work they could. Their grade would reflect how good the work was.

    Section B was instructed to produce the most work and there as well, their grade would reflect it.

    At the end of the semester, Section A had very few pieces and alot of theories as to what made a piece superior.

    Section B on the other hand, not only cranked out dozens of pieces, but also had many examples of what was superior work.

    and so the lesson is learned...work well, but work tirelessly to complete work in the shortest possible timeframe. The rest will take care of itself.
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