Ok, so I mainly just lurk these forums. I have a question and my instructor isn't getting back to me fast enough.. Online classes sometimes stink because of that.
question is: I have a static mesh that I imported from maya via FBX. Lets call it brickWall.FBX which was uv map'd and has a targa file placed on it. Well awesome, I see the birckwall texture on the static mesh just fine in UDK. Now lets go back to maya and lets apply a different targa to the same model and export that as concreteWall.FBX. it displays the concrete wall textures in maya, though when I import the fbx file into UDK. It still displays the brickWall texture.
I'm stumped.
any help?
Replies
Yes, I was letting UDK make the materials for me
I'll give it a shot once I'm off work lol. I hope it works