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Simple Cascade Question.

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The comet/asteroid is an emitter with a rotating mesh data. It spawns in the
upper left, flies down to 0,0,0, gets killed and repeats. But I can't for the life of me figure out how to attach my fire trail emitter to the comet.

I've heard some people talk about init loc and pointing it to the "parent". If that's the solution then how do I do that?

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