Some old thread I stumbled upon, thought it would be worth a quick copy/paste form B3D Forum...
Ace Combat X/2
YR-99 (hangar view) - 1600
Alan Wake
Alan - 13,437
Alice: Madness Returns
Alice - 11,748
The Amazing Spiderman
Spiderman - 11,652
Anarchy Reigns
Mathilda - 15,908
Assassin's Creed 3
Benjamin Franklin - 17,744
Charles Lee - 25,994
Connor Kenway - 28,501
Desmond - 14,934
Haytham Kenway - 19,985
Asura's Wrath
Asura - 23,139 with 6 arms, 16,000 with 2 arms.
Axel Impact/DTRacer, PS2, 2003/2005
Cars - Base mesh ~12,000 polygons (max LOD)
Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)
Stages - ~200k polygons
Batman: Arkham Asylum
Bane - 25,000
Batman (Armoured Knight) - 21,304
Croc - 20,940
Thugs - 7,000
Up to 25K for main characters
Batman: Arkham City
Batman Beyond suit - 13,050
Harley Quinn - 17,731
Harley Quinn (DLC) - 19,110
Poison Ivy - 15,977
Battlefield 3
Kiril - 15,818
Vladimir Kamarivsky - 15,819
Bayonetta
Bayonetta - 23,000
Jeanne (old outfit) - 18,873
Luka - 23,484
Rodin - 40,508 (15K for jewelry etc)
Blade And Soul
Female, Custom character - 10,026
Female, Yuran - 7,904
Female, Custom character 2 - 8,815
young male, Custom character 3 - 7,386
young male, Custom character - 7,931
young male, Custom character 2 - 8,118
young male, Custom character 4 - 8,244
Borderlands 2
Captain Scarlett - 13,848
Bioshock 2
Big Sister - 7,253
Bulletstorm
Grayson Hunt (past/intro level) - 41,534
Grayson Hunt (default) - 43,709
Trishka - 21,122
Victor - 19,116
Bullet Witch
Alicia (w/ boom stick) - 16,991
Maxwell Cougar - 16,250
Sky Serpent (boss) - 90,912
Tri-Serpent beast (final boss) - 35,063
Call of Duty: Black Ops
Frank Woods (full gear) - 19,777
Canned Boss Game Studios game, Xbox, 2002
Cars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)
Backgrounds - 2 or in some cases 3 textures/poly
Peak number of polygons per second - 30M polygons**
Castlevania Lord of Shadows
Black knight - 21,718
Cornell - 19,031
Laura - 10,000
Gabriel - 27,379 (with all upgrades.)
Conflict Vietnam
cut scene characters - 60,000
main characters - 2,200
NPC - 1,900
Crysis, PC, 2007
Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)*
Characters' heads - ~2500-3000 polygons
Characters' bodies - ~5000 polygons
Crysis 2 (console)
Nano suit - 19,073
Multiplayer suit - 27,414
Ceph (heavy) - 19,651
Dark Sector
Hayden Tenno (armoured) - 10,671
glave - 1,608
Darksiders II
Death - 12,216
Dead Island
Purna - 23,301
Xian - 15,961
Dead or Alive series, Xbox, 2001-2004
Character - ~10,000-15,000
Dead or Alive 4
Helena (C4, opera) - 39,659
Dead or Alive 5
Leifang (C8) - 32,497
Kasumi (armored) - 65,303, weapons - 14,046
Mila - 40,398
Pai Chan - 29,379
Ryu Hayabusa - 30,613
Sarah Bryant - 30,411
Tina (swim suit) - 34,804
Dead Rising, X360, 2006
Peak number of polygons per frame - ~ 4 million**
Dead Rising 2
Chuck Greene (Bruce Lee outfit) - 15,329, head - 7,800
Chuck Greene (default) - 16,284
Jessica Howe - 15,694
Dead Space 2
Isaac Clarke - 21,595
Deathrow, Xbox, 2002
Characters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the faces
Deus Ex: Human Revolution
Adam Jensen - 25,953
Yelena - 17,022
Devil May Cry 4
Agnus (cutscene) - 23,915
Avg. Gameplay characters - ~15K
Berial - 24,224
Credo (Angel, gameplay/cutscene) - 19,598
Credo (cutscene) - 22,344
Dagon - 40,893
Dante (cutscene) - 23,827
Dante (devil gameplay) - 13,094
Gloria (cutscene) - 26,940
Lady - 27,432
Nero (cut-scene) - 26,662
Sanctus (Diabolica, gameplay/cutscene) - 30,210
Trish (cutscene) - 31,340
Devil May Cry: DmC
Dante - 20,732
Flying Demon - 10,802
Kat - 19,077
Mundus - 17,057
Dragon Age 2
Arcane Horror - 9,630
Leliana Chantry - 13,870
Hawke Warrior (Female) - 16,690
Hawke Warrior (Male) - 19,364
Encharted Arms
Kairen - 13,073
Enslaved
Monkey - 20,407
Trip - 22,103
Far Cry 3
Jason Brody - 29,932, head - 17,179
Vaas - 19,369
Final Fantasy XIII
Bahamut - 16,000
Brynhildr - 16,016
Fang - 8,153
Hope - 7,954, head - 2,964
Lebreau -7,348
Lightning - 8,488
Odin - 14,088
Sazh - 8,383
Shiva - 5,752 and 7,938
Snow - 8,907
Vanille - 8,068
Final Fantasy XIII-2
Caius - 8,002
Lightning - 8,163 polygons, head and hair same as ff13.
Lightning (old outfit) - 8,488
Noel - 7,349
Snow - 8,274
Forza Motorsport 3
LOD0: 172753 polys
LOD1: 45074 polys
LOD2: 21802 polys
LOD3: 13134 polys
LOD4: 6360 polys
LOD5: 2556 polys
Hi-res cockpit: 79845 polys
Forza Motorsport 4
500,000-1,000,000 for auto vista,
Lamborghini Reventon - 562,786
Halo Warthog 798,005
Gears of War, Xbox 360, 2006
Wretch - 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus - 15,000 polygons with diffuse, specular and normal maps
Gears of War 2
Brumak - 40,084
Marcus Fenix, 20,195
Gears of War 3
Anya Stroud (COG outfit) - 24,144
Anya Stroud (Gears 2 outfit) - 25,370
Clay Carmine - 18,444
Marcus Fenix - 31,831
Queen Myrrah - 23,415
Samantha - 23,038
Savage Kantus - 19,899
God of War 3
Kratos - 22,000
Gran Turismo 3, PS2, 2001
Cars - ~2,000-4,000 polygons
Gran Turismo 4, PS2, 2004
Cars - ~2,000-5,000 polygons
Gran Turismo 5: Prologue, PS3, 2007
Cars - 200,000 polygons (probably interior + exterior)
Gran Turismo 5
Cars ~500K photomode
GTA San Andreas, PS2, 2004
Characters - 2,000 polygons with 1 256x256 8bit texture
NPCs - 1,200 polygons with 1 256x128 8bit texture
Gant bridge - 16,000 polygons, includes LOD
Half-Life, PC, 1998
Zombie - 844 polygons
High Definition pack Zombie- 1700 polygons
Half-Life, Dreamcast, 2000-2001 (Canned)
Zombie - 1649 polygons
Half-Life, PS2, 2001
Zombie - 2822 (Highest LOD)
Half-Life 2, PC, 2004
Alyx Vance - 8323 polygons
Barney - 5922 polygons
Combine Soldier - 4682 polygons
Classic Headcrab - 1690 polygons
SMG - 2854 polygons (with arms)
Pistol - 2268 polygons (with arms)
Halo, Xbox, 2001
Master Chief - 2,000 polygons
Halo: Reach
Catherine Halsey - 15,088
Civilian - 15,808
Elite (Field Marshal) - 27,394
Elite (Ranger) - 23,964
Gúta - 10,800
Kat - 31,158
Noble 6 - 28,805 (with accessories.)
Heavenly Sword
Nariko - 23,620
Jak & Daxter, PS2, 2001
Jak - 4000 polygons
Jak II, PS2, 2003
Jak - 10,000 polygons*
Killzone 3
Characters - 10-15,000
MAWLR - 100K
Kingdom Under Fire : The Crusaders, Xbox, 2004
Main characters - 10,000 polygons
Characters - 3,000â4,000 polygons
L.A. Noire
Cole Phelps - 14,215, head- 1,559
Lair, PS3, 2007
Main dragon plus its rider - 150,000 polygons
16x16KM scene - 134M polygons (streamed into memory, not loaded at run time)
The Last Remnant
Emmy - 9,378
Rush - 7,923
Left 4 Dead 2
Nick - 17,761
The Legend of Zelda: The Wind Waker, GC, 2002
Link - 2800 polygons
The Legend of Zelda: Twilight Princess, GC/Wii, 2006
Link - 6900 polygons
Lollipop Chainsaw
Juliet - 19,146
Rosalind - 17,756
Lost Odyssey
Cooke - 10,071
Ming Numara (dress) - 8,982
Seth Balmore - 10,900
Lost Planet, X360/PC, 2007
Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
VS robot - 30-40,000 polygons
Background - ~500,000 polygons
Peak number of polygons per frame - ~ 3 million**
Replies
Crosell - 22,546, head - 9,002
Elga - 25,059
Juto - 26,209
Melissa Villanger - 22,480
Schuenzeit Baren - 20,056
Zephie - 23,618
Marvel Vs. Capcom 3
Deadpool - 13,922
Hsein-Ko - 14,050
Jill Valentine - 16,197
Morrigan - 18,994
Ryu - 19,233
Mass Effect, X360, 2007
Saren - 15,076
Sheppard + armor + weapons - ~20,000-25,000 polygons
Mass Effect 3
Bakara - 12,928
EDI (DLC) - 28,831
Fem Shep (Systems Alliance formal) - 17,628
Fem Shep (base armour) - 22,329
Miranda - 18,944, head - 9,378
Nyreen Kandros (C1) - 16,690
Nyreen Kandros (C2) - 19,105
Reaper (Destroyer) - 121,021
Shepard (male, N7 Defender Armor) - 25,440
Wrex - 11,906
Medal of Honour: Allied Assault, PC, 2002
Character - 4096 polygons
Metal Gear Solid: Peacewalker (HD Collection)
Big Boss - 4,497
Metal Gear Solid 3: Snake Eater, Gamecube, 2005 (Small mistake here, it's not on GC but PS2)
Snake - 4,000 polygons
Metal Gear Solid 4: Guns of the Patriots
Solid Snake - 5-10,000 (two LODs) http://usa.autodesk.com/adsk/servlet...12&id=14708441
Geko - 7,777
Metroid Prime
Samus (w/ cannon) - 9800
Samus (w/o cannon) - 7622
Metroid Prime 2
Samus (w/ cannon) - 9800
Samus (w/o cannon) - 7622
Samus (light suit) - 9,744 or ~10K with lightbeam cannon
Metroid Prime 3: Corruption
Samus - 18,962
Metroid Prime: Other M
MB - 14,119
Samus (Power Suit) - 15,342
Samus (Varia Suit) - 15,280
Midnight Club, Xbox360/PS3, 2007
Cars - 100,000 polygons
Mirror's Edge
Faith ~ 20,000
Mortal Kombat Deadly Alliance, PS2/Xbox/GC, 2002
Characters - ~7,000-10,000
Mortal Kombat 4, Zeus Arcade Board, 1997
Peak number of polygons per second - 1.2 million quad patches**
Mortal Kombat (2011)
Goro - 19,414
Liu Kang - 19,044
Raiden - 20,003
Smoke - 20,996
Sub-Zero - 18,985
Sub-Zero, Cyber - 19,363
Nier
Emil - 13,487
Kaine (DLC) - 16,054
Nier (jacket) - 12,147
Nier (young) - 16,340
Ninja Gaiden 2
Sonia - 41,697
Ninja Gaiden 3
Ayane (cloaked) - 31,364
Momiji - 58,158
Ryu Hayabusa (Kimono) - 22,438
Ryu Hayabusa (Evil) - 30,875
Ryu Hayabusa (Infected, shirtless) - 35,717
Ryu Hayabusa (Infected) - 36,089
Oddworld: Stranger's Wrath
Xbox - 3,000
PS3 - 20,000
Hi-res - 529,000
P.N.03
Vanessa Schneider - 14,993
Prince of Perisa (2008)
Elika - 22,372
Prince - 21,880
Project Gotham Racing 3, X360, 2005
Cars - 80,000-100,000 polygons (interior + exterior), damages add between 10,000 and 20,000 more polygons per car
Brooklyn Bridge - 600,000 polygons (LOD might be included)
Manhattan Bridge - 1 million polygons (LOD might be included)
Project Gotham Racing 4
Car exteriors - 20-30,000
Car interiors - 20-30,000
Red Dead Redemption
John Marston - 14,980
John Marston (Deadly Assassin) - 13,362
Resident Evil 4, Gamecube, 2005
Leon - 10,000 polygons
Resident Evil 6
Ada Wong - 20,368
Chris Redfield - 22,240
Helena - 19,821
Leon Kennedy - 14,358
Sherry Birkin - 15,620, (7,172 for head)
Resident Evil: Darkside Chronicles
Annet Birkin - 12,396
Chris (S.T.A.R.S.) - 10,621
Chris (alt) - 15,130
Claire (cowgirl) - 14,925
Claire (RE2) - 17,062
Claire (red vest) - 15,032
Claire (white jacket) - 17,797
Krauser (RE4) - 11,411
Krauser (red shirt) - 15,935
Leon (RE2) - 10,617
Leon (RE4) - 10,433
Leon (tourist) - 12,046
Resident Evil: Umbrella Chronicles
Ada Wong - (bandaged) 12,291
Albert Wesker - 11,888
Billy Coen - 9,592
Carlos Oliveira - 15,954, 7,646 for head
Chris Redfield - 10,540
Hunter - 4,857
Jill Valentine (Casual) - 12,087
Jill Valentine (hooded jacket) - 14,619
Jill Valentine (S.TA.R.S.) - 11,708
leech zombie 2 - 15,756
leech zombie - 7,176
Mutated girl in chains - 10,221
mutated leech boss - 13,486
Nemesis - 10,370
Nemesis mutated - 20,537
Rebecca Chambers - 11,512
scorpion boss - 14,854
T-A.L.O.S. - 34,137
zombie - 5,630
Zombie Baboon - 8,248
zombie bat 9,486
Rumble Roses XX
Reiko - 34,042
Silent Hill 3
Heather - 5,731
Douglas - 8,799
Sky Crawlers: Innocent Aces
unspecified plane - 1900
cockpit - 2800
hangar model - 3600
Sonic Generations
Dr. Eggman - 32,510
Knuckles - 11,752
Sonic (new) - 17,295
Sonic (old) - 19,787
Super Sonic (classic) - 19,795
Sonic Unleashed
Sonic (werehog) - 19,314 without fur
Soul Calibur: Broken Destiny, PSP
Characters ~3-4,000
Soul Calibur IV, PS360
Characters ~20,000
Darth Vader - 21,158
Yoda - 17,097
Super Smash Bros. Brawl
Donkey Kong - 4,758
Luigi - 5,632
Mario - 5,227
Marth - 6,249
Princess Peach - 6,316
Samus Zero - 5,089
Solid Snake - 5,149
Wario - 5,762
Splinter Cell: Conviction
Sam - 25,332
Splinter Cell: Double Agent
Sam (scuba gear) - 10,340
Star Ocean 4: The Last Dope
Arumat - 15,712
Street Fighter IV
Characters - 16,000
Environments - 300,000
Super Mario Sunshine, GC, 2002
Mario - 1500 polygons
Levels - ~ 60,000 polygons
Tekken 6
Jin Kazama - 20,240
Tekken Tag Tournament 2
Asuka Kazama (kimono) - 18,353
Jin Kazama - 19,272
Jun Kazama - 19,262
Tomb Raider
(Lara)
TR1 - 230
TRIII - 300
Angel of Darkness - 4,400
Legend - 9,800
Underworld - 32,816
Uncharted: Drake's Fortune, PS3, 2007
Main characters - ~20,000-30,000 polygons
Drake - ~30,000 polygons
Pirates - ~12,000-15,000 polygons
Uncharted 2
Chloe - 45,000, each subsequent LOD has halved count (3 LODs)
Drake - 37,000, no LOD in SP
Drake's Hair - 4,000
Vanquish
Augmented Reality Suit - 13,530
Velvet Assassin
Violet - 14,219
Virtua Fighter, Model 1
Akira ~2300
Jeffrey ~2000
Pai ~2000
Sarah ~1900
Lau ~1900
Wolf ~1800
Kage ~1500
Jacky ~1500
Virtua Fighter 4, Naomi 2, 2001
Jacky - 14,000 polygons
Virtua Fighter 4, PS2, 2002
Jacky - 7,000 polygons
Virtua Fighter 5, Arcade/PS3/X360, 2006
Character - ~40,000 with diffuse, specular and normal maps
Background - 100,000 - 300,000
V-Rally 3, PS2, 2002
Vehicles - 15,000-16,000 (Might count multi-passes)
Stages - 500,000
The Walking Dead
Lee Everett - 4,688
Warhammer 40,000
Titus - 19,436
The Witcher
Geralt - 10,875
The Witcher 2: Enhanced Edition
Geralt of Rivia (Blue Stripes) - 31,021
Geralt of Rivia (default, light jacket) - 26,091
Geralt of Rivia (outfit 2) - 26,088
Geralt of Rivia (rags) - 17,424
Geralt of Rivia (Seltkirk) - 31,624
Letho - 20,027
Lorweth - 15,411
Philippa Eilhart (red dress) - 21,320
Triss Merigold - 24,526
Vernon Roche - 17,496
Ves - 22,791
XCOM: Enemy Unknown
Game Designer Sid Meier - 18,684
Well I'm not OP, but every now and then someone asks how many polies/tris they can use for a character/prop/banan peel for X generation/console/game/Mario game. This list could be useful for them, although the thread title might make it hard to find in a search.
It's probably everything from important characters, regular enemies, levels, props and big props.
I think that would be pretty clear, but yea i thought someone could get some benchmark data out of it....and maybe add to it for the newer games.
That was exactly my point. Obviously it doesn't take a master detective to tell what this is once you're inside the thread, but the title is not descriptive and there is no explanation given in the first post, so if I wanted to search for this information I would be out of luck. It's just a good practice to describe what you're posting, especially a helpful resource like this, so that people have some context and keywords to search for.
Forza Motorsport 4
500,000-1,000,000 for auto vista,
Lamborghini Reventon - 562,786
Halo Warthog 798,005
I'm actually quite surprised by Grayson from Bulletstorm. While his character model is incredibly beautiful looking, I didn't think a current-gen game would have such a high tri count for a single character, especially considering how many characters can be on-screen at once in that game.
Of course, BulletStorm was one of the best looking shooters I've played in many years, so it makes sense.