So I have decided to make a new Necrolyte set. Reason being is my last set was not even close to what I wanted it to be. I have learned a lot since and hope to make a far superior set as well as more sets in the future.
I also wanted to start posting on here for some added motivation to get things finished.
Here is the concept I have going so far. My only concern is whether or not they will allow his head to be entirely covered.
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Still need to do a 3D block in to make sure this will all fit. But at least from here on out it gets easier, as I find the concept itself harder to come up with than actually creating the piece.
Roots on the staff are a really nice touch, too.
I am currently about done with the high poly model.
And yeah, I'm definitely getting the darksiders vibe from the scythe.
Good stuff!
@snowstorm: Ya I wasn't finished with it at the time and have since polished it up.
So just a quick update since its been a while. The low poly and texturing are finished. So I just need to finish working on the mask and some presentation rendering. I got the set in game just to get a look at it with some rough masking. Although the effect around him makes some detail a little cloudy.
I also did away with any glowing effect over the shoulder because it just didn't look good without particles.
@Zambash: Thanks, I added a slight green to them but it is kinda hard to tell.
Anyway just posting a render of the set outside of game. Just finished up the mask so all that's left are some final renders. I kinda dragged this set out so it will be nice to finally move onto something else.
Edit: Also the beard looks a bit more natural in game. The render came out a bit clean and white as well as giving some normal issues.